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Unity 6.6 is out, and with it a raft of improvements that make two editor utilities I built obsolete.
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Puerto Vallarta, Mexico is a beautiful place.
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After an eternity I finished reading The Count of Monte Cristo.
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Speaking of Unity packages, here’s one I add to every new project: Unity Extensions.
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If you’re a Unity developer, you might use the allocation-free versions of its intersection functions — Physics.RaycastNonAlloc instead of Physics.RaycastAll, Physics.OverlapBoxNonAlloc instead of Physics.OverlapBox, and so forth.
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TL;DR: I built a macOS menubar app to quickly open running Unity projects.
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Here’s a scam I encountered selling my beloved copy of Frozen:1 I listed the Blu-ray for sale on Facebook Marketplace.
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In my day job I often need to visualize positions in Unity.
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Beaches, waterfalls, and rainbows, oh my.
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Flocking implementations are plentiful.
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My webcam died.