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Imagine you’re maintaining a native project.
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A couple weeks ago my gaming group wanted to play the game R.E.P.O, a hilarious co-op horror game.
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I’ve been writing Zig and C++ that have to talk to each other.
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I’m currently using miniaudio for converting between audio formats, however, it’s allocating dynamic memory for the converter and I’d like to understand why.
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NOTE: code examples use zig version 0.14.1 One of the coolest things about Zig is comptime.
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About 23 minutes into his talk about Safe C++ [1], Bjarne shows a slide with this code: void f(const char* p) // unsafe, naive use { FILE *f = fopen(p, "r"); // acquire // use f fclose(f); // release } He shows t…