← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 57
  1. Founding a GmbH in Germany

    A first-hand walkthrough of founding a GmbH in Germany as a solo founder: notary, Handelsregister, Transparenzregister, USt-IdNr, Gewerbeanmeldung, and every cost I actually paid.

  2. Explore the ethical challenges behind Unreal Engine, Unity, and Godot.

  3. Learn how to test Godot Linux builds on Steam Deck efficiently.

  4. A practical guide for macOS and Linux, including secure key strategy, common troubleshooting steps, and production-ready CLI examples.

  5. What does “systems thinking” really mean in game design?

  6. Recap 2025

    A personal and professional summary of 2025, highlighting growth in web accessibility, freelancing, game development, and more.

  7. A balanced, experience-based perspective on Tailwind CSS.

  8. Step-by-step guide to building a secure Raspberry Pi home server with Tailscale VPN and Fritz!

  9. Discover how I refactored The Runic Edda from singleton-heavy code to a clean Service Layer in Godot.

  10. Learn how CSS typed arithmetic lets you divide typed values, create unitless numbers, convert between units, and build advanced responsive layouts without JavaScript or media queries.

  11. Discover the Compound Components pattern (also known as Headless UI, Components as API, or Slot-Based API in Svelte).

  12. For a long time, Vercel and Next.js were my default.

  13. Learn how to switch cleanly between the player camera and cinematic cameras in Godot 4 using a lightweight CameraSwitcher.

  14. Skew protection ensures consistent client-server versions in modern web apps, preventing mismatches, downtime, and SEO issues during frequent deploys.

  15. Discover what a nudge is and how it influences your decisions without banning options.

  16. Doing a lot of things can lead to burnout.

  17. A summary of the book "Designing Games" by Tynan Sylvester, exploring the emotional impact of game design and how it shapes player experiences.

  18. Discover the latest updates in WAI-ARIA 1.3, including new roles and properties that enhance web accessibility for diverse user needs.

  19. Let's dive deeper into why simply meeting WCAG guidelines can leave some users behind, and what you can do to genuinely go beyond compliance.

  20. Discover the key differences between functional and imperative programming in JavaScript with performance benchmarks, real examples, and best practices for clean, efficient code.

  21. Learn how they simplify async state, form handling, and user feedback.

  22. Discover how Jevons Paradox applies to platforms like Vercel, Netlify, and AWS.

  23. Discover how to move beyond guessing your rates with real stories, three proven pricing models, a rock-solid SOW template and examples for developers & designers.

  24. Learn why HTML elements like , , and aren't reliably announced by screen readers, and how to enhance their accessibility using CSS pseudo-elements and visually hidden content.

  25. Learn how to build accessible, user-friendly forms with HTML, CSS, and JavaScript.

  26. Learn how to store data directly from your Next.js React TypeScript app into Google Sheets using the Google Sheets API.

  27. Generics in TypeScript: A deep dive into the concept of generics, their benefits, and how to use them effectively in your TypeScript projects.

  28. Learn how technical debt affects UI/UX designers using tools like Figma.

  29. Technical debt slows down development and increases maintenance costs.

  30. Redux Toolkit simplifies state management by reducing boilerplate and making state management more intuitive.

  31. Creating maintainable and scalable code with the Single Responsibility Principle

  32. This is a Fun Guide to Upgrading Class-Based React & Redux Stores.

  33. Discover how to improve math accessibility on the web using the ARIA math role.

  34. A practical explanation of scope creep in game development, why it happens, real-world examples, and concrete strategies to keep your game focused and shippable.

  35. Creative JavaScript

    These are some of my creations after having played a bit with the Canvas API

  36. This is a summary of what I learnt in a seminar on public speaking and presentation skills called Presenting Like Steve Jobs.

  37. Discover how to create dynamic and flexible cutscenes in Godot 4 with the CutsceneDirector pattern.

  38. Leveraging AI for Dynamic Content Generation in Web Applications

  39. Learn the essential game development patterns in Godot to boost your game performance, optimize resources, and maintain clean, modular code.

  40. Learn the key differences between React and Svelte 5 with a focus on state management, prop drilling, side effects, computed values, and more.

  41. After talking to the Svelte core maintainers, we've compiled a small guide of the changes from Svelte 5.

  42. Enhance code flexibility, maintainability, and scalability by with the Open/Close Principle

  43. Struggling to land your first job as a junior developer?

  44. Learn the key differences between API-First and Code-First approaches in development.

  45. What is Hoisting?

    Find out what hoisting is in JavaScript and how it works.

  46. Creating maintainable and scalable code with the Single Responsibility Principle

  47. How to really master the art of accessible forms

  48. My developer experience with Svelte 5 features

  49. About keyboard navigation

    Let us shed some light on the how and why we need keyboard navigation for web accessibility.

  50. Accessible Fonts

    How to Choose Accessible Fonts for Your Website