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I went to a Nei Gong workshop for a week and a half in June; as often happens after long workshops, my energy levels were noticeably higher when I got back than they had been before the workshop.
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Just to get a disclaimer out of the way: a friend of mine was the primary game designer / writer on Quartet, so I’m definitely not an unbiased player of the game.
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My Tai Chi teacher is teaching a push hands class this summer; so I figured it wouldn’t hurt for me to write up my reasons for why Tai Chi students might want to spend time on push hands.
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Ocarina of Time had been solidly on my list of favorite games ever since it came out almost thirty years ago.
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I quite enjoyed the original Hollow Knight: it wasn’t entirely the game for me, but enough of what it was doing aligned with what I like that I had something I could happily grab onto (the platforming, for example), and even the aspects that weren’t so mu…
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I am way behind on my video game blogging; I actually haven’t blogged about any games I’ve played in 2026.
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One question that I had when I started doing Tai Chi and Nei Gong was: what is going on in the insides of your body when doing these arts?
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I was recently talking with some friends about To a T and Wanderstop, and I ended up going through both games again (via let’s plays rather than replaying them, admittedly) to get my thoughts in order.
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I’ve got an app that I’m working on.
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I had no plans to play Split Fiction, but then it got suggested as our January VGHVI game, and my offspring was in town for the end of Christmas, so we went through it.
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Going into Wanderstop, I was thinking that it might be at least at least somewhat relevant to my life.
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Death Stranding 2 is, unsurprisingly, a lot like Death Stranding, and my general feeling is the same.
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To a T, Keita Takahashi’s latest game, is charming, in a way that feels a little special?
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Earlier this year, Instagram started showing me ads for mobile games, and I guess I didn’t scroll past them quickly enough because I started getting more and more of them.
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It’s been about six months since I gave notice at my previous job, with an explicit plan to not get another job in the short term, and it feels like it’s time for me to give an update on how that’s been going.
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I don’t have a ton to say about Yakuza 6.
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In my previous post on Blue Prince, I talked a little about how it was both a roguelike and a puzzle game, how it was an odd example of both, but that they nonetheless managed to work together.
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Blue Prince is kind of amazing?
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So, I was thinking that maybe I wanted to write a post talking about how we approach social categorization (e.g. what it means to be male, what it means to be Latino, etc.), but I’m realizing: I don’t actually understand that much at all?
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When I was in grad school, I read about a book a day.
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Metaphor: ReFantazio is a Persona offshoot; not directly in terms of plot, but the game is made by many of the same people and with many of the same mechanics.
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Two things that I believe: If you buy something, it should be yours – whoever you bought it from shouldn’t get to decide how you use it.
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Some short notes on five games I’ve dipped into over the last few months: Magic Research 2 A pleasant clicker game.
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For much of its development, I really was not optimistic about the game that eventually got the name Dragon Age: The Veilguard.
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I’d been intending to go through the Yakuza series playing one game a year; but, for whatever reason — maybe I was just too busy with other games, maybe it was a subconscious affect of Yakuza 4 being my least favorite game in the series — I didn’t play any
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I gave notice at my job this week; nothing against my job, I’ve very much enjoyed my time there, it’s just that I’ve been there fourteen years and it’s time for a change.
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Cocoon is an extremely well made game, maybe one of the best designed puzzle games I’ve ever played?
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At work, there was some chatter going on around the topic of helping teams focus more.
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The original Slay the Spire is a great game.
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I can’t remember exactly what prompted me to subscribe to The Bill Simmons Podcast.
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(If you’re super spoiler sensitive, then I guess there are spoilers here.
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I was very much looking forward to playing Final Fantasy VII Rebirth.
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A random observation: I sometimes see arguments between groups of people about a situation where A harms B.
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Three quick game notes, with the unifying theme being “games that I didn’t like as much as I hoped I would”.
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The oldest post on this blog was published twenty years ago yesterday.
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I was really looking forward to Baldur’s Gate 3: I’m a big BioWare fan, and while Baldur’s Gate 3 is of course by Larian instead of BioWare, it sounded like Larian had brought over many of the same virtues (e.g. rich party interactions), and added more of…
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DodecaDragons is a clicker game.
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Wow, I really am behind on my game blogging – I finished Chants of Sennaar in April and I’m only getting around to talking about it now.
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I’ve been rereading The Book of the New Sun while listening to some podcasts that cover the book in various levels of detail.
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I gave a talk at work recently riffing on Test-Driven Development, Getting Things Done, and what they have in common, and I think it went pretty well?
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Genshin Impact was our March VGHVI game, and I was happy to give it a try.
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Music A year or so ago, I decided that I’d feel better if I was spending more time with music; so I started practing piano on a decently regular basis.
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A month or two back, I ran across a mention of the game Magic Research; my replaying of Kittens Game had reminded me that I like clicker games, and Magic Research looked interesting, so I decided to give it a try.
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(Warning: this is a long post, even by my standards.)
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Two more games this time that I started but didn’t finish; both played because of VGHVI discussions, both pleasant games that I might have finished in other circumstances, but also both games that wouldn’t have been at the top of my list otherwise and whe…
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Earlier this year, we had a VGHVI discussion of Against the Storm.
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I was surprisingly nonplussed by The Legend of Zelda: Tears of the Kingdom while going through the tutorial island.
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Another blog post in the category of “stuff that I probably should not blog about”, but it’s been bouncing around in my head.
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I broke a bone in my hand at the start of August.
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Earlier this year, I played Crank and The Barnacle Goose Experiment.