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The Minecraft server plugin ecosystem has changed a lot over the years, but the essential plugins have been relatively consistent.
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The Java community is a mature yet evolving one.
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There are two separate versions of Minecraft, Java Edition and Bedrock Edition.
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Providing support for an open-source project can be draining on the developers, and not receiving help can be frustrating for the users.
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JavaScript as a language is heavily asynchronous, with promises being deeply integrated.
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The Minecraft server community has many misconceptions floating around about using MySQL or other databases with plugins, some of which cause servers to perform significantly worse.
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Over the years, upcoming Java features have always been a point of excitement throughout the community.
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If you've been vaguely following CraftBook's development for the past year, you may have heard mention of CraftBook 5.
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It's been almost a year since the last big WorldEdit update.
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Surprisingly more often than you'd expect, I'm in a discussion where the concept of timezones come up.
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Quite often in the EngineHub Discord, we get support requests from users whose server host is at fault.
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Running a Minecraft Server can be a daunting task.
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It used to be that anyone who wanted to start a Minecraft server would download server software for the latest Minecraft version, but that has changed over the past few years.
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Due to the popularity of my previous article on Fabric vs Forge and NeoForge, I've decided to write up a guide on whether you should use Paper or Spigot.
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Google Web Toolkit, also known as GWT, is a technology by Google that allows you to create sophisticated web applications using the Java programming language on the frontend.
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As of today, the 4th of August 2020, survival multiplayer in Minecraft Java Edition has been around for a whole decade.
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There is a lot of misinformation around the Minecraft community when using larger plugins containing numerous independent features.
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Using WorldEdit with blocks added by mods (modded blocks) on Minecraft versions before 1.13, such as 1.8.8 or 1.12.2 which are both commonly used for modpacks, can be confusing.
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At first glance, JavaScript may not be the ideal language to write scripts or applications that manipulate large amounts of data.
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I recently read Asana's blog post on TypeScript quirks and took particular interest in the first TypeScript quirk they mention.
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With over half a year since the last big WorldEdit update, we're now releasing WorldEdit 7.1, with many new features and improvements.
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If you've been looking for MCEdit for any modern version of Minecraft, you’ve likely realised that it just doesn’t exist.
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The Minecraft modding ecosystem massively changed with the release of Minecraft 1.13.
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VAC, or Valve Anti-Cheat, is a piece of Anti-Cheat software developed by Valve Software.
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A common issue Minecraft server admins face is unexplainable behaviour of which they can't find the cause.
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A common tool for determining the cause of lag and slowdowns of Minecraft servers at the moment is Timings, built into Spigot.
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A typical task that people want to achieve with WorldEdit is to load in a schematic, replace a few blocks, and then save it again.
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The /reload command has been around in Bukkit since the early days of Minecraft multiplayer.
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There's been a recent uptick in people wanting a correct tutorial on using schematics in Minecraft with WorldEdit, due to a few incorrect tutorials floating around the internet.
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After over a year in the making, WorldEdit 7 is complete.
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2018 has been a busy year.
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Asking how to load, save, paste, and copy schematics are some of the most frequent questions we get about the WorldEdit API.
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This post has been a long time coming, seeing as the last post in the series was just over three months ago.
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Updating WorldGuard to 1.13 has been a complicated process, however not as time-consuming as WorldEdit.
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Updating WorldEdit to Minecraft 1.13 has been a long and arduous process.
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Over the past few months, I've taken on the task of updating WorldEdit, WorldGuard, and CraftBook to Minecraft 1.13.
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I first got into Minecraft in the (Australian) Summer of late 2010, after being introduced to the game by a friend.
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Recently I had an experience involving the LastPass bug bounty program that didn't end quite how I would've liked.
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I often see Java code that relies on thrown exceptions to indicate different output states of a method.
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I used to write custom anti-cheat software for popular Minecraft networks, and often discuss the different aspects of an anti-cheat system with other anti-cheat developers.
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Around four years ago in a large Skype group chat, I stumbled upon an administrator of a reasonably popular Minecraft server network.
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Recently when working on a VR game, I encountered an interesting issue.