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  1. Following on from Build, run and debug iOS and Mac apps in Zed instead of Xcode, here's something to make your workflow easier – or even easier than ever, as a certain fruit company might put it.

  2. This isn't new, but I'm convinced it's useful and think it needs a boost.

  3. This article will get you building iOS and Mac apps in the Zed editor, with a proper build / run / debug cycle, on devices and the iOS simulator.

  4. So, you're being a good modern iOS developer and adopting scene support in your UIKit app.