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Articole: 31
  1. Wizards

    Wizards are suspicious and paranoid.

  2. Plastic Venus

    Also on itch.io.

  3. Writing For Violence

    Writing For Violence With the Violence in July jam upon us, I figured this would be useful.

  4. Camp Corinth

    Written for use with Violence.

  5. Special thanks to CK and Nate for this one: my loyal hauscarls.

  6. Contacts and Favours

    Player Characters can call on their contacts for help.

  7. When encountering Bandits1 roll 1d10.

  8. Magic is the religion of the other.1 Remove the Cleric class.

  9. Obligations

    Characters improve in two ways; by taking on Obligations and by forcing others to break theirs.

  10. Written by Luke Gearing & Dan Boyle Somewhere in your Smoke… A Wall runs through the city.

  11. Written by Luke Gearing & Daniel Boyle.

  12. Writing Wages

    In January, I quit my job to work at Tuesday Knight Games full-time.

  13. Travel Too!

    When travelling, shit goes wrong.

  14. Reputation Tables

    Instead of a ± to Reaction rolls or whatever, track individual events the characters take.

  15. I’ve seen a lot of critics and readers talk about the strength, quality, quantity and absence of hooks in adventure modules - often held up as an important indicator of quality.

  16. d100 Carousing

    Players in my Thursday Whitehack game are going carousing every damn time they get back to Fester, the coastal city of the ghouls.

  17. When a child has stopped growing, those who wish to live as men must be initiated.

  18. When Entering a Polity…

    Whenever the PCs enter the domain of a lord, government, municipal council etc etc, roll 1d10.

  19. Split Initiative

    I’ve been doing a thing for a while in OSR Thinking Adventures style games I’ve been calling split initiative which I almost certainly read somewhere else and stole but here we are.

  20. MENTORSHIP APPLICATIONS ARE NOW CLOSED I am now open to submissions for round 5 of the mentorship scheme I’ve been running.

  21. Needed an animal encounter table for a job the Travellers are taking in a jungle.

  22. Prison Planet Review

    Prison Planet is an adventure for Classic Traveller, first published in 1982 and credited to Erik Wilson, Dave Emigh, John Harshman, Chris Purcell and Rose Geier.

  23. Men

    1HD, AC as Armour, Damage as Weapon, Morale 7. 1d100 appearing, rolling again and combining results if 90+ is rolled.

  24. On October 6th, the agents receive the usual summons: “Special delivery requires pick-up.

  25. Pariah Hexfills

    These are the hexfills I used for my Pariah game.

  26. Inhuman Violence 2

    As is the nature of horror media, it’s time for sequel.

  27. Supplement V: Carcosa

    For the unaware, Carcosa features magic rituals requiring sexual violence, sometimes against children.

  28. It’s been about two years since I started selling Wolves Upon the Coast Grand Campaign, and about 10 months since the last retrospective.

  29. Clerics

    The Cleric represents something not present.

  30. Wolves 3rd Party Shit

    So you want to make shit (meaning books) for/with Wolves?

  31. Writing NPCs

    When writing NPCs, you can communicate 2 or 3 things, or 4 related things.