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There are dozens forged or cast parts, like the one below, in an aircraft.
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In the previous post we projected scale plans onto 3D model surface: Figure 127-1 Reference drawing, mapped onto model surface In this post we will use so-called “texture baking” method to unwrap this image into the UV space.
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To work with textures, you need to unwrap your model surfaces in the UV space: Figure 126-1 Model state after UV-unwrapping However, when it is done, you face another problem: how to obtain an accurate reference drawing of the aircraft skin, mapped onto…
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In the previous post in this blog I described the state of my P-40 model at the end of 2020.
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The classic metal propeller blade resembles a thin, twisted wing.
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I am still working on the aircraft modeling guide.
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My new book on modeling historical aircraft is already available in the web shops.
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In this post I will complete the 3D reference that I started in the previous post.
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At this moment I am working on second volume of my book about 3D modeling.
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I decided to upload the Blender file in which I reproduced in the 3D space the original ordinates of the SBD fuselage and wing.