Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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Ask someone who has just decided to make their first game what it's going to have, and you usually get a list.
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Have you ever played a game with thousands of moving units on screen at once?
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Somewhere in the middle of 2026, something quietly flipped: for a growing share of API calls, CLI commands, and tool invocations, the thing reading your error message on the other end isn't a person anymore.
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AI models can now find and exploit software vulnerabilities largely on their own.
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Names are not neutral.
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Every few months a new acronym arrives and people talk about it like it changed everything.
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Almost everyone has a game idea worth building.
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As a gamer, you've probably heard plenty of times that some big, well-known game is "in pre-production" — and that this means you shouldn't expect real news for a long while, let alone the game itself.
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When I sat down to plan this final article in my beginner's game development series, the idea was simple: list some good resources for each part of the process.
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I still open the editor.
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I don't have far to go until the end of the first part of this game development article series—counting this article, I have only two more left to share with you.
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Without a doubt, since the emergence of video games until now, countless teams and studios—both small and large—have been formed for game development.
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I always had a passion to make my desktop look fancy.
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Artificial intelligence has moved from science fiction to an everyday reality that shapes our lives in countless ways.
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Germans have a good thought-provoking saying: "Glauben ist nicht Wissen" which translates to "Believing isn't Knowing".
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I've been dealing with the world of decentralized social media lately, and BlueSky (or Bluesky, or bsky) has caught my attention in a big way.
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Have you ever wondered about the terms "Agentic AI" and "AI Agents" that seem to be popping up everywhere in tech discussions?
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My story begins years ago.