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Player agency in tabletop RPGs is a concept I struggle with for just over two years now, at least ever since my Pendragon campaign, Sunrise Quest, and this struggle has been profitable for myself, as I have reached many thoughts I wouldn't have otherwise,…
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Violent City was a short campaign ran by Nathan, and played by the people indicated in the report.
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Back to July.
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Sea Planes by Jack T.
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Back to June.
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Nathan, in his extremely famous poast about Thieves which has inspired a generation of gadabouts & ne'er-do-wells, said: Clerics have a “flavor-setting” problem, while Thieves have a “mechanical” problem.
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Most roleplaying games are about the planning and execution of murders.
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An idea I had yesterday, has not been tested it but the underlying systems all have, so I'm confident it works.
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One interesting thing about the world of Arden Vul, Magae, is that it is polytheistic with very clear and obvious stand-ins for the Ancient Greek gods, up to and including having a goddess of wisdom and battle whose main symbol is an owl and a spear, yet…
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Back to May.