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A generated book containing the numbers one to fifty thousand as extracted from scanned books
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An animated digital poem inspired by Charles Demuth's Precisionist painting
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A Reform rabbi in Boston authored this surprisingly good sequel to Edward Bellamy's classic utopian, in a uniquely colorful series of editions.
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Developing a set of principles to ensure safety and transparency in generative narrative works.
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Producing cut-up images in the style of artists' books from rare and interesting manuscripts using IIIF and OCR
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A glowing being from Venus saves the mother of Earth's messiah from drowning in Lake Michigan and lectures the Chicago elite on the virtues of magnetism, the feminine sexual power of outer space, and veganism in this shaggy endorsement of free love and ph…
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How a colonialist utopian treatise led to an absurd attempt at founding the perfect society that ended in failure and violence.
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An adventure novel and treatise on economic justice as achievable through the raising of ostriches, all an advertisement for a get-rich-slowly scheme.
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Journeys to the Planet Mars by Sara Weiss—a strangely sincere hoax
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Etidorhpa by John Uri Lloyd takes the reader on a hallucinogenic journey into the hollow earth.
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One of the most joyful and sly utopian novels of the 19th century was by a pair of Cedar Rapids women
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Utopian novels teach us about the hopes, fears, and prejudices of women before the modern era---and can still surprise us.
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A translator and generator to produce text in the style of A Pickle for the Knowing Ones (1802)
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A generator inspired by Emily Noyes Vanderpoel's 1902 color analysis work
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A journey into the history of the Anglo-American West in search of an eccentric, forgotten author of early science fiction.
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A short 'mutable story' by Liza Daly
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My favorites from 2017
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Design and implementation of the annotation interface in Harmonia
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Undigitization through physics simulation
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About the interactive fiction story "Harmonia" by Liza Daly
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A computer-generated alliterative poem
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Simple answers to common questions about AI and machine learning
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Generating blackout poetry with code
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About the interactive fiction story "Stone Harbor" by Liza Daly
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Choosing your own adventure means sometimes choosing wrong
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A four-part series on NLP for programmers
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Computer-aided surrealism
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The fertile period of game box art design between 1979 and 1983
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SAGA III and the reimplementation of the first computer-generated screenplay
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Failure should be fun
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A computer-generated play on the Voynich Manuscript
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I watched them all so you don't have to.
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Why and when we choose to play
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An interactive epistolary story by Emily Short and Liza Daly
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Artist statement by Emily Short about the interactive fiction story "First Draft of the Revolution"