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Roll every day, keep if higher, resetting on a 1.
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1. 2.
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Negative thought patterns, expectations, comparisons, self-doubt & self-criticism… You will overcome them eventually, so any time or energy spent on them is wasted.
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Or, I Finally Beat Inspiral By Nerfing Workdays TLDR: Foolish Endeavor is how I will polish & publish Game Things in a personally sustainable manner: iterative, meandering, & unbound (read as "very ADHD").
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Over the second half of this year, I've started to get serious (and "full time") about finally polishing and publishing thinky-adventurey games, dungeons, supplements, and other unusual interactive curiosities from my deep, forsaken library of a backlog of
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But one week was a foolish forecast.
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Plans are drawn.
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I've been feeling bad about not making (well, releasing) stuff, so today I made a game about (not) making stuff.
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Welp, picking up where I left off (before a rapid fire mix of obsessions with multiple other projects, creative energy dips, all the while not really keeping up with RPG news or social sphere because it's increasingly all just a bit much, but that's how I…
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Step the Fourth: Crystallize Themes, Central Features, Inhabitants, Brief History Going into this project, I had a couple inspirational themes/central features: The dungeon was of dwarven origin.
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Well, there was a time when I wanted to keep this style of writing off my blog, but it seemed to help me actually write instead of endlessly edit, so...
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Dungeon Cat Not giant.
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After a bit of a hiatus from keeping up with the RPG-sphere (and not feeling motivated enough to get any of my own projects - or 15 draft blogposts, or eleventy billion notional-but-potentially-gameable brainstorm/shower-thought notes - into a shareable s…
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Spoilers for my players!
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I want OSR combat to look more like “OSR Style Challenges” than “D&D combat”.
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From a sophomore GM of mostly old-school style games.
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Regardless of the wishes of the OSR's prominent proponents, whatever they might be, the term OSR has become irrevocably applicable to a plethora of interrelated but distinct concepts.
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Mothership House Rule: Spacer Backgrounds and Recalling Memories Backgrounds Unless you're playing a one-shot, Mothership characters could use a bit of grounding, as it were.
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Download at itch.io The majority of this dungeon came to me over a couple of days, lots of interconnected ideas around a central theme.
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The Carcass Crab HD: choose or roll 1: Squirrel, ermine, etc.
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Here's a thing I've been working on recently; side project sixty three of eleventy seven.
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Quintessential BX is a trimming and tweaking of Gavin Norman's B/X Essentials, itself a revision of Tom Moldvay and David Cook's Basic/Expert edition of the Original Fantasy Adventure Game.
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Your PC's relationship with the PC to your right: You're connected quite literally, by ten feet of chain, shackled to an ankle each.
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Dinosaurs, played straight, annoy me.
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Encumbrance, Dungeon Exploration Logistics, and Combat When exploring a dungeon, unless you have enough porter hirelings to carry them, you are assumed to put most of your most encumbering items (including Supply Bundles) into a pile while you explore car…