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  1. Roll every day, keep if higher, resetting on a 1.

  2. D6 Empty Rooms

    1. 2.

  3. NOT TODAY, ASTAROTH

    Negative thought patterns, expectations, comparisons, self-doubt & self-criticism… You will overcome them eventually, so any time or energy spent on them is wasted.

  4. Or, I Finally Beat Inspiral By Nerfing Workdays TLDR: Foolish Endeavor is how I will polish & publish Game Things in a personally sustainable manner: iterative, meandering, & unbound (read as "very ADHD").

  5. Over the second half of this year, I've started to get serious (and "full time") about finally polishing and publishing thinky-adventurey games, dungeons, supplements, and other unusual interactive curiosities from my deep, forsaken library of a backlog of

  6. I’m Stacking The Deck

    But one week was a foolish forecast.

  7. Plans are drawn.

  8. I've been feeling bad about not making (well, releasing) stuff, so today I made a game about (not) making stuff.

  9. Welp, picking up where I left off (before a rapid fire mix of obsessions with multiple other projects, creative energy dips, all the while not really keeping up with RPG news or social sphere because it's increasingly all just a bit much, but that's how I…

  10. Step the Fourth: Crystallize Themes, Central Features, Inhabitants, Brief History Going into this project, I had a couple inspirational themes/central features: The dungeon was of dwarven origin.

  11. Well, there was a time when I wanted to keep this style of writing off my blog, but it seemed to help me actually write instead of endlessly edit, so...

  12. Monster: Dungeon Cat

    Dungeon Cat Not giant.

  13. After a bit of a hiatus from keeping up with the RPG-sphere (and not feeling motivated enough to get any of my own projects - or 15 draft blogposts, or eleventy billion notional-but-potentially-gameable brainstorm/shower-thought notes - into a shareable s…

  14. Spoilers for my players!

  15. I want OSR combat to look more like “OSR Style Challenges” than “D&D combat”.

  16. From a sophomore GM of mostly old-school style games.

  17. Regardless of the wishes of the OSR's prominent proponents, whatever they might be, the term OSR has become irrevocably applicable to a plethora of interrelated but distinct concepts.

  18. Mothership House Rule: Spacer Backgrounds and Recalling Memories Backgrounds Unless you're playing a one-shot, Mothership characters could use a bit of grounding, as it were.

  19. Download at itch.io The majority of this dungeon came to me over a couple of days, lots of interconnected ideas around a central theme.

  20. The Carcass Crab HD: choose or roll 1: Squirrel, ermine, etc.

  21. Here's a thing I've been working on recently; side project sixty three of eleventy seven.

  22. Quintessential BX

    Quintessential BX is a trimming and tweaking of Gavin Norman's B/X Essentials, itself a revision of Tom Moldvay and David Cook's Basic/Expert edition of the Original Fantasy Adventure Game.

  23. Grotty PC Relationships

    Your PC's relationship with the PC to your right: You're connected quite literally, by ten feet of chain, shackled to an ankle each.

  24. Dinozoids

    Dinosaurs, played straight, annoy me.

  25. Encumbrance, Dungeon Exploration Logistics, and Combat When exploring a dungeon, unless you have enough porter hirelings to carry them, you are assumed to put most of your most encumbering items (including Supply Bundles) into a pile while you explore car…