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I'm learning about GADTs in OCaml, and thinking about how one might be able to achieve the same kind of thing in C++.
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There are a variety of reasons why I don't think the Vulkan committee designed synchronization very well.
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Synchronization in Vulkan is actually somewhat tricky to grok.
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I was recently implementing an API that seemed like it required a retain cycle.
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I wrote a double delete.
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SLI is an Nvidia technology, which (is supposed to) allow multiple GPUs to act as one.
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Just for fun, I wanted to try to make a Qt app that graphs some data.
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After enumerating all the building blocks of ReSTIR, there isn't actually that much more.
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ReSTIR is built on a bunch of other technologies.
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SIMT The programming model of a GPU uses what has been coined "single instruction multiple thread."
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I record ~all the games I play.
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I found it actually somewhat difficult to understand how to use CVDisplayLink.
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Shaping When laying out text using a font file, the code points in the string are mapped one-to-one to glyphs inside the file.
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Over the past few years, there’s been something of a renaissance in display technology.
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Textures are one of the fundamental data types in 3D graphics.
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Object Relational Mapping libraries connect in-memory object graphs to relational databases.
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iOS Windows Swift C# Metal Direct3D 12 Core Animation DirectComposition Core Graphics Direct2D WebKit EdgeHTML WKWebView Windows.UI.Xaml.Controls.WebView JavaScriptCore Chakra Core Text DirectWrite Core Data EntityFramework XMLParser Windows.Data.Xml.Dom…
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“Wide Color” and “Deep Color” refer to different things.
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Humans can see light of the wavelengths between around 380 nm and 780 nm.
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Recently, there have been some discussions about various Unicode concepts like surrogate pairs, variation selectors, and combining clusters, but I thought I could shed some light into how these pieces all fit together and their relationship with the things
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Over the past few years, a collection of laptops have been released with two graphics cards.
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Try opening this in a recent Safari nightly build.
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Recently, the CSS Working Group in the W3C resolved to pursue adding support for variable fonts within CSS.
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The model of OpenGL on iOS is much simpler than that on macOS.