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One neat trick on my Nothing Phone 3a is that on the Nothing OS, you can take a screenshot with a three finger swipe down.
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A week ago I posted about how I recreated a CMS system that sits on top of my Obsidian vault.
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Shane Reustle and I have been organizing a meetup called Geo Tokyo.
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I was a big fan of the CONTROL game several years ago and was really excited to learn this year that they would release the sequel to the game, CONTROL RESONANT.
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This morning I was able to take apart my Steam Machine and swap out a 512 SSD for a 2TB SSD within 10 minutes!
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Every thing I build leads to another two ideas that I want to pursue.
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Content on my website liquidx.net is backed out of my Obsidian Vault.
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Spent a few hours polishing a new screensaver feature on my home control panel using Claude Fable 5.1.
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One of the most visible things in this FIFA World Cup are the pink shoes.
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I built the finance app of my dreams with Claude Code.
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I'm not sure what I'm doing with these notes, are they blog posts or social media posts?
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It's been two months since I left my job.
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I decided to revisit an old project of mine, rendering train lines in Japan.
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I had an idea about creating a browser that doesn't use the internet.
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I'm making some big changes to how the internals of my blog works.
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Using AI coding agents is a little like using a dishwasher.
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Finally deleted all my tweets from Twitter.
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Have any of you wondered why island is not pronounced is-land?
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After 6863 days, yesterday was my final day at Google.
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I thought it would be fun experiment to build a terminal inside my own website and use it as a navigation UI.
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Snowline is a passion project of mine that has been going on for the past three years.
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Today I learned that Github Packages is not free for private packages.
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This was a day of highs and lows.
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We got more snow in the afternoon after we left, so we though that Sugi would have another powder day.
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It was January, and a proper Japow day.
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Recounting my third day at Kagura.
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It's a sort-of-powder-day!
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A warm up trip before the main part of the season.
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I’m back at the snow this year, and back writing about my meanderings in the white stuff.
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Continuing my adventures in learning about Machine Learning.
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I’m writing this from Tohoku, those snowy and cold prefectures at the northern tip of Honshu (main island).
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Now that the light is attached the mountain, when rendering the grid of mountains, it should be lit nicely.
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I wanted to attach the light to the mountain and place it relative to the mountain rather than the whole scene.
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I want to try making the rectangular mountain areas to be circular.
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I managed to write a pretty rudimentry box packing algorithm that laid boxes out from the top and pushing boxes up into the gaps where it would fit.
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Fixed some fallout from my refactoring from a few days where I made the mountain rendering code work across a few different projects.
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Some nights when I can’t get to sleep, I think about hard problems until I fall asleep.
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Refactoring day.
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Data day.
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Tidy up day.
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I worked a bit more on making the tree placement better.
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Yesterday I thought I’d use a particle system to draw the trees.
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#Published It is pretty much the end of the snow season, but I can still reminisce about some ski resorts I’ve been to this year.
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I didn’t like the cone shaped trees I had, so I drew some in Blender and exported out as GLTF.
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I started to draw lift lines and trees on to the mountain, so it looks more interesting and informative.
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Back to rendering mountains today.
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In Snow Map there are some resorts with missing elevation and area info.
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The rectangular tiles look a little weird because I rotate the tile so that the angle of the slope is always 135º — but the rectangular box itself is clipped along the latitude longitude lines.
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Last week, I posted a photo of a set of 40 mountains rendered in 3D.
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Fixing some bugs with the renderer discovered when trying to render Hakkoda (by request).