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Articole: 25
  1. Maze Rats conversion for Skerples' Monster Overhaul

    I saw a query recently about modifications to the simple Maze Rats rules by Ben Milton.

  2. Dee-Five-Six (d5/6) and the odds it gives

    This post gives a name to a very fast method of using dice that is already found in several games.

  3. Gaming with Other Parents

    If you are a parent of a kid who plays D&D or another role-playing game with friends, you may have a new play group to recruit right in front of you: the parents of the other kids.

  4. The Historical Argument about Racial Diversity in D&D

    There are arguments that D&D should, or should not be, “racially diverse,” because it was, or wasn’t, like that in the world “back then.”

  5. Yes, you ARE telling a story.

    But you aren't composing a novel or reading a script.

  6. Fifty Years of Dungeons & Dragons

    Fifty years ago this month, the first 1000 copies of the original Dungeons & Dragons were printed and then boxed up at Gary Gygax's house.

  7. Millions of people have had a chuckle at the short YouTube video about the guy outraged on the internet that other people like the thing he doesn't like.

  8. People enjoy being impressed by multilingualism.

  9. Hey, D&D and Indie Game YouTubers: cite your sources

    D&D and Indie RPG YouTubers!

  10. Trust the Dice for Your Fiction

    Sometimes, GMs, you could trust the dice more to work for your game's fiction.

  11. Character Motivation is the Player's Responsibility

    Sometimes players of adventure games stop and ask, "Wait, why am I risking my life in this dangerous adventure?"

  12. Name Your Sessions Afterwards

    I picked up on a conversation about whether you (the GM) should tell your players the title of the adventure they are entering.

  13. My last post (yesterday) stated that the earliest known "rumor table" in a role-playing game module was the one in Mike Carr's B1 In Search of the Unknown, which featured the dungeon known as The Caverns of Quasqueton.

  14. The First Rumor Tables

    Role-playing game modules that emulate a putative "old school" often include tables of rumors that the referee can give out to the players.

  15. Hexmaps and Random Encounters before D&D

    Hex maps for boardgames apparently began with Agon, London 1842.

  16. Two and a half years ago, when I was still getting reoriented to what was going on with table-top role-playing games, I wrote a post on the history of the concepts of "sandboxes" and "railroads" in RPGs.

  17. The hard-working Hit Point remains one of those aspects of D&D that its players continually debate.

  18. Starting Equipment Packages in Older Games

    When new D&D characters are created, you know how the players can be stuck for a long time shopping for starting gear.

  19. The Commodification of Fantasy Adventure Games

    Commodification Signifies Value My son recently introduced me to some card games that he learned from friends this summer.

  20. In April 2021, a fruitful essay appeared called "Six Cultures of Play," by blogger Retired Adventurer, receiving a lot of deserved attention.

  21. Hand-Crafted Adventures

    There was a period of years early in the hobby’s history when there were no adventure modules at all.

  22. On RPG Play-styles, Part 2: Amateur Thespianism

    Do you enjoy acting out your character’s words, even adopting a different voice for your character?

  23. Should you be acting out a part, telling a story, or playing a game?

  24. Coins in D&D and Found Advancement

    Every D&D adventurer is a coin collector.

  25. "Arnesonian" play

    I have come across a number of discussions among those who seek to discover and recapture an original, "natural," unbounded, or otherwise pristine form of role-playing game.