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An introduction to Godot Sandbox for 2026.
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SafeGDScript now runs the full 42 official Godot demo projects for five seconds each.
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The game now opens on a train, and the ride ends with an overview of the farmstead.
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There's a character creator now, with 9 playable types, 8 of which are brand new kin models.
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The whole island is now modifiable.
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The early game is somewhat playable now.
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An early-game game loop prototype is now working fairly well.
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We now have initial support for seasons.
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The game no longer starts you in a procedurally generated open world.
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This week the lighthouse world got tide water, a proper login screen landed on both desktop and Web, gamepad support finally reached the browser, and block entities can at last rotate.
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This week I added mini board games, a Web build and the shape of a new story world.
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This week I've mostly been experimenting with mining.
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Automatia now has several skills!
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Player effects have arrived in Automatia!
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Automatia now has Web UI for server administration built with Deno.
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Sleeping and fishing mechanics have arrived in Automatia!
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Two papers from my doctorate work have been accepted and published at IEEE ACDSA 2026.
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Hey.
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It’s been over 2 months since the last update, and I’ve completely forgotten what I wrote about last time.