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  1. After writing one article on how to speed up Unreal’s editor launch by not spawning 38000 tooltips and one on how to speed it up further by not opening 5500 files and getting the described fixes merged in for 5.8, I sort of stopped looking into the topic…

  2. One of the quirks that Unreal beginners are often irritated by is the fact that the Unreal editor has not only one, but two log windows.

  3. Normally, if a developer complains that “naming stuff is hard,” they are talking about the difficulty of finding a good name that is descriptive, clear, and unambiguous.

  4. Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999).

  5. If you are reading this blog, there is a good chance that you are also an Unreal Engine user.

  6. Like most game developers, I am mainly a Windows user.

  7. Do you feel spoiled by modern hardware?

  8. In my last article I wrote about some tooltip optimization to reduce the start time of the Unreal Editor by 2-5 seconds.

  9. If there is one thing the Unreal Engine doesn’t suffer from, it is it’s lack of features.

  10. A very common side effect of working as a programmer is the constant frustration of not having source code access to all the software you use.