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  1. Introduction To see the visualization, click here.

  2. Introduction There was a very interesting article I came across that I highly recommend discussing the gamma function that addressed color mixing.

  3. Color Space Point Cloud

    Here is a point cloud containing $2^{15}$ particles for exploring the various color spaces (or, more accurately, exploring the projection of sRGB into these spaces).

  4. Smokestream

    Introduction In the background of this page you can see an invisible sprite leaving a trail of multi-colored “smoke.”

  5. Time Dither

    Previously I have used the concept of dithering with colors, but we can apply it to any system.

  6. Audio Spectrum

    Audio Graph Below you can find a graph representing the spectrum of the audio input.

  7. Dimension Isolating Shader

    Introduction It’s quite common to see an image or to want to have an image in grayscale.

  8. Introduction Here we are using a dithering method to analyze the differences between three color spaces, namely HSL, Okhsl, and CIELch.

  9. Introduction This shader is demonstrating what it would look like to remove a portion of the color wheel.

  10. Kinetic Dither Shader

    Introduction This shader displays images with a portion of the color wheel being impossible to show, instead being displayed as noise being dithered so as to approximate that color.

  11. About

    Hey there!