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I’m happy to say that I have not only reached a point with Scorebug.sh where I feel I can step away for a little bit to reflect on what I have made so far, but also where I should be showing off its capabilities with the v0.3.0 release!
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What’s huh?
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The past couple years have been a bit of a roller coaster for me, and as you may be able to tell by the date on this post about setting my goals for the year, I’m still working on it :D This isn’t the place for me to tell you why, but I am excited to talk…
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Godot Wild Jam 64 happened this past month, with the theme Illumination, and I decided to give it a go!
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Oh yeah.
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Before tackling any new features, I wanted to make sure I atleast had a super bare minimum state management system in place.
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With Godot 4 now in beta, I’ve been starting to mess around with the new kit.