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Articole: 12
  1. Change of employment

    At the end of July, I left Collabora after 8 great years there.

  2. Open Source and AI

    More and more frequently, I get asked about my stance on AI in the context of programming.

  3. Zink brings conformant OpenGL on Imagination GPUs

    Today, Imagination Technologies announced some very exciting news: they are now using Zink for full OpenGL 4.6 support!

  4. Zink: Summer 2021 Update

    There’s a lot that has happened in the world of Zink since my last update, so let’s see if I can bring you up to date on the most important stuff.

  5. Over the last year and then so, we at Collabora have been working with Microsoft on their D3D12 mapping layer, which I announced in my previous blog post.

  6. Introducing OpenCL™ and OpenGL® on DirectX

    For the last few months, we have been working on two exciting new projects at Collabora, and it’s finally time to share some information about them with the world: We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layer…

  7. Zink: Fall Update

    I recently went to XDC 2019, where I gave yet another talk about Zink.

  8. Zink: Summer Update and SIGGRAPH 2019

    Here’s an overview of the recent changes in Zink since the previous post, as well as an exciting announcement!

  9. Introducing Zink: OpenGL on Vulkan

    For the last month or so, I’ve been playing with a new project during my work at Collabora, and as I’ve already briefly talked about at XDC 2018, it’s about time to talk about it to a wider audience.

  10. Working at Collabora

    In the Fuse Open post, I mentioned that I would no longer be working at Fuse.

  11. Fuse Open

    OK, so the announcement that I hinted at in my previous post is now public, so I can finally talk about this.

  12. Hello World!

    Welcome to my new blog, where I’ll be writing about my open source development.