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At the end of July, I left Collabora after 8 great years there.
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More and more frequently, I get asked about my stance on AI in the context of programming.
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Today, Imagination Technologies announced some very exciting news: they are now using Zink for full OpenGL 4.6 support!
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There’s a lot that has happened in the world of Zink since my last update, so let’s see if I can bring you up to date on the most important stuff.
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Over the last year and then so, we at Collabora have been working with Microsoft on their D3D12 mapping layer, which I announced in my previous blog post.
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For the last few months, we have been working on two exciting new projects at Collabora, and it’s finally time to share some information about them with the world: We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layer…
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I recently went to XDC 2019, where I gave yet another talk about Zink.
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Here’s an overview of the recent changes in Zink since the previous post, as well as an exciting announcement!
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For the last month or so, I’ve been playing with a new project during my work at Collabora, and as I’ve already briefly talked about at XDC 2018, it’s about time to talk about it to a wider audience.
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In the Fuse Open post, I mentioned that I would no longer be working at Fuse.
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OK, so the announcement that I hinted at in my previous post is now public, so I can finally talk about this.
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Welcome to my new blog, where I’ll be writing about my open source development.