Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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Progress report for the Spider-Man: The Movie Game dissection project - November 2025
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Introducing open-tobey and what it means
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Progress report for the Spider-Man decompilation project - March 2025
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Progress report for the Spider-Man decompilation project - September 2024
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Progress report for the Spider-Man decompilation project - July
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Progress report for the Spider-Man decompilation project
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This blogpost explores my journey of bringing higher level languages (in this case C) to console video-game modding, as an alternative to hand-tailored assembly mods.
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This post covers the history of the Stem Player, the development of the emulator, how badly the product was handled and some behind-the-scenes interactions with the creators
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Documentation of reversal and building of a Marvel's Avenger server emulator
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After reversing some routines of the game I stumbled upon a possible buffer overflow vulnerability that turned out to be exploitable
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With the closing of the isozone, and missing the link of the available NO-CD patch I needed to crack it myself
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What's been going on
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MacOs version of the game contains important information for the analysis of the game
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Description of all the steps I had to go through to make the custom file loader
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An analysis on the container file format.
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Re-enabling an old cheat code
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A look how the game progress is stored in the save slot
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Protection mechanism of the save files
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Mandatory first post describing what this blog will be about
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Small introduction to a part series of posts about my experience with Spiderman 2000 (PC Version)