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Games that rely heavily on procedural generation often want their random number generators to be deterministic so that if given one single seed, each of your systems will generate the same game elements each time for everyone.
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Hello!
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I finally caved and started playing Hollow Knight a couple days ago.
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You'd think it funny that someone who, growing up, wasn't allowed to have any kind of games console or access to a computer that could run games and was regularly told that "video games rot your brains" would end up working in games as soon as she was phy…
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Today is the last day of June and I gotta say: What a good month for counting cats.
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This is gonna be a little post I'm not going to share anywhere else because it's fairly personal, but it's so funny that I haven't stopped thinking about it for the last two weeks and I need to write it down somewhere.
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As much as I was really excited about working on Fighting Game Engine earlier this year, and making a lot of progress on it, I think my fighting games brainworms have been waning a fair bit.
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If you want to be.
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This morning I woke up after leaving the window by my bed open all night.
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I want to talk a little bit about this game I've had saved on my itch page forever in my Games that do really cool shit collection called Tiny Islands!