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I frequently see statements about differences between strongly ordered architectures (like x86 or SPARC) and weakly ordered architectures (like ARM or RISC-V), with the confident assertion that weakly ordered machines are inherently much more scalable than
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I wrote ryg_rans in 2014.
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There’s a new paper out called “PivCo-Huffman” (HTML version with annotations here) and it’s very interesting.
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Unary codes are a form of universal variable-length code (UVLC) that are sometimes used on their own but more commonly used as a building block for more general families of UVLCs like Golomb, Rice or Gamma/Exp-Golomb codes.
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The ASTC texture compression format has its “integer sequence encoding” to send small integers with a uniform probability distribution within their range.
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Nobody should voluntarily call themselves that.
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There’s a hardware problem affecting Intel 13th/14th gen CPUs, mostly desktop ones.
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I mentioned in a previous post that doing exact UNORM or SNORM conversions to float in hardware was not particularly expensive, but didn’t go into detail how.
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For BC6H encoding in Oodle Texture, we needed a sensible error metric to use in the encoder core.
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GPUs support UNORM formats that represent a number inside [0,1] as an 8-bit unsigned integer.