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Articole: 6
  1. Beaten by an If-Statement

    Part 3: the agent that beat a random player every game loses every game to a few hundred lines of hand-written priorities.

  2. From Random to Reasonable

    Part 2: before a machine can learn a game, something has to run the game.

  3. One Machine, Any Game

    Opening a series about a question that won't leave me alone: if you handed a machine a board game's instruction manual and the contents of its box, could it teach itself to play well?

  4. Coding agents can’t see motion: they write an animation, watch the tests pass, and never notice it looks broken.

  5. I built an interactive tool to trace Ontario’s $244B budget as deep as the public data allows, tagging every number as verified, a government black box, missing from public data, or classified.

  6. A RuboCop cop I proposed, Metrics/SingleLineComplexity, that applies the ABC metric per line to measure "complexity density" and flag the individual lines packing in too much logic.