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Part 3: the agent that beat a random player every game loses every game to a few hundred lines of hand-written priorities.
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Part 2: before a machine can learn a game, something has to run the game.
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Opening a series about a question that won't leave me alone: if you handed a machine a board game's instruction manual and the contents of its box, could it teach itself to play well?
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Coding agents can’t see motion: they write an animation, watch the tests pass, and never notice it looks broken.
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I built an interactive tool to trace Ontario’s $244B budget as deep as the public data allows, tagging every number as verified, a government black box, missing from public data, or classified.
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A RuboCop cop I proposed, Metrics/SingleLineComplexity, that applies the ABC metric per line to measure "complexity density" and flag the individual lines packing in too much logic.