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Among other projects, I maintain[1] a phpBB based forum about old freeware games, Curly’s World (of Freeware).
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Like the Metaverse, Play-to-Earn (P2E) has mostly retreated from the headlines but I’m sure it is one of those zombie ideas that won’t stay dead for long.
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As multiplayer games grew in popularity, matchmaking - the backend machinery that decides who plays with whom - became far more noticeable.
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A long time ago I saw a presentation by Eric Seufert on Using (Free!)
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Fortunately, the Metaverse boom seems to have mostly blown over by now, entirely enclipsed by the AI one.
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Ten years ago, I wrote about The Million Ways to Markup Your Content, where I covered the then main ways (HTML5, Microdata, Microformats, OGP, JSON-LD) to mark up one’s content for the semantic web, or more accurately for the search engines.
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Vuonna 2011 tein yhdessä parin kaverin kanssa harrasteprojektina Verokuitti-palvelun, jossa käyttäjä kykeni tutkimaan valtion budjettia syöttämällä vuositulonsa ja sivu visualisoi valtion menojen osuuden tälle käyttäjälle kauppakuitin muodossa.
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Welcome to the 5th edition of this web log!
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Last year I translated DURF, a rules-light dungeon-fantasy tabletop role-playing game to Finnish.
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Atom feeds add one burden to the publisher, your entries require a lasting, well-formed unique identifier[1], if you intend to follow the specification.
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Since 2020, I’ve been pretty good at completing around 30 books a year[1].
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In addition to translating DURF to Finnish, I found myself working on another RPG-related project.
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Last year, I ended up reading a bunch of RPG rulebooks.
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This year, I ended up reading a bunch of role-playing books.
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I have participated in Goodreads’ Reading Challenge since 2011 and last year failed to read my usual annual goal, 10 books.