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Here’s a breakdown of what I’ve done in November!
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Here’s a breakdown of what I’ve done in October!
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Here’s a breakdown of what I’ve done in September!
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Here’s a breakdown of what I’ve done in August!
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Here’s a breakdown of what I’ve done in July!
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Here’s a breakdown of what I’ve done in June!
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Here’s a breakdown of what I’ve done in May!
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Here’s a breakdown of what I’ve done in April!
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Here’s a breakdown of what I’ve done in March!
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One of my favourite developers, Davey Wreden (creator of The Stanley Parable and one of my all-time favourite games: The Beginner’s Guide), has released his newest game… It’s called Wanderstop, and it’s all about burnout.
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As I’ve been upskilling in my storytelling skills, I’ve also been picking up tips and tricks about writing.
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One thing I found when creating my first game, Prakasha, was that I am terrible at writing dialogue.
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I’m not usually a fan of horror games—they rely too much on jump scares, which I find to be a lazy form of scaring someone.
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I hate bugs.
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One thing I want to change this year is the reliance I have on my phone.
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“At their heart, games differ from other media in one fundamental way: they offer players the chance to influence outcomes through their own efforts.
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When I started getting into game development, I didn’t know where to start.
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The ninth and final day of the Game Jam is done and… I did it!
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The eighth day of the Game Jam is done.
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The seventh day of the Game Jam is done.
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The sixth day of the Game Jam is done.
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The fifth day of the Game Jam is done.
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The fourth day of the Game Jam is done.
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The third day of the Game Jam is done.
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The second day of the Game Jam is done.