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  1. From 2024-25, I didn’t use AI to generate any code in my projects.

  2. Instancing Leaves with Mesh Shaders

    In my previous post, I introduced the idea of L-systems and how I used them to generate foliage procedurally.

  3. Procedurally generated bushes and trees are the latest addition to my engine.

  4. Elementary Water Rendering

    I set out to create a water rendering system for Gradient, my DirectX 11 renderer project.