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Experience practicing yoga and vipassana while hiking.
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The heroes sail through Brasswake, Saffron Anchorage, Oakcrest, and Embermouth, weathering Asmodeus’s threats, costly sacrifices, exploding ships, aberrations, pirate attacks, and surprising encounters before reaching Zoqoi.
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After bargaining for Ike’s wooden leg, the heroes flee Scruffy, the dragon turtle, rescue treacherous drow refugees, and repel their mutiny with a fireball.
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After defeating Helka and evading Mon’s plan to take Lyra to her parents, the party leaves Skeldharbor as Ike’s darkness deepens.
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After trading Brine-9 for sails, the heroes assault Sister Helka’s temple, kill an angel, eunuchize the bounty hunter chasing Lyra, and rescue Klik, Klak, Jinu, and Little Sebastian.
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The party escapes Mon’s ambush, steals Brine’s crystal-covered ship, burns the warforged drug lab, and bargains with Paco for passage south.
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After befriending a chain devil in the Avernus caves, the party investigates fish-oil thefts and finds a gang of intoxicated warforged ex-rebels and ex-cultists.
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Iteratively optimizing a Hugo blog publishing pipeline from 8 minutes to 45 seconds.
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The heroes survive a fiery portal trap, battle endless fiends, loot a mimic, and descend deeper into the cave.
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The heroes arrive in Skeldharbor, investigate what traumatized a kid, which leads them to enter a network of caves beneath an abandoned chapel.
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After slaying a minotaur, the heroes flee the abbey, survive Xul’gath’s shipboard ambush, and sail southeast to evade assassin nuns and cultists.
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After surviving vengeful pirates and a mysterious impact from the sky, the party reaches a cursed island they want to investigate, loot a shrine after defeating its guardians, and reach a ruined abbey guarded by a minotaur.
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After Soto’s bloody temple flashback, the party foils a puppet bride auction ruse and investigates ominous island shipments near Wicked Whiskey Wharf.
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The party rescues Uncle Bob, recruits Brand and a merchant, kills a cultist, adopts two goblin kids, and reaches a pirate town.
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The party defeats Azaernara, but the heroes’ victory unravels as allies fall, a prison break ensues, and Gray vanishes leaving behind a demonic pentagram.