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I’ve long felt that the double-diamond design process was poorly explained, and my attempts to explain it to engineering-led organizations were typically met with cries of “waterfall!”
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I like arguing with the agent because it reminds me of good things I already think.
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Almost every 404 here is a near miss.
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In 2012 we published a design framework at Belkin.
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When people worry about applying AI to regulated product development, they’re usually worried about the wrong phase.
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Two changes to the site today: the nav split into a leaner header and a full footer map, and side projects got a home of their own.
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Care has to show up in the product, I argued last time.
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If attention to detail isn’t visible in your product, it’s hard to say you care about the details.
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I flubbed an interview question the other day.
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Building is easy, taste is hard.
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Danielle asks: Does anyone have experience doing research on design systems?
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Ideas are cheap.
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When a developer isn’t sure which button variant to use for a destructive action, they can ask.
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In the old system, quality required specification and inspection.
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There’s scuttlebutt that AI is squeezing designers out.
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A product team needed to decide if and how to provide a little convenience around an API Name when their user enters a Display Name.
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Last month I shipped an iOS app.
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I built Monotasker to solve a specific problem: I have too many home and side projects, and it’s easy to get bogged down in the list.
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These notes assume you’ve read the process documentation.
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A Concept Sprint is a short, usually week-long, in-person exercise meant to accelerate high-level exploration of a new area of development, a significant problem, or a strategic initiative.
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The case for human interfaces becoming obsolete is getting more sophisticated.
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Last year I wrote about a first batch of “hidden” pages on this site – RSS feeds, a technologies list, the changelog, etc.