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  1. proto_spokehul

    This was actually the first track produced on this album, with the intention of being able to release the project files.

  2. Fox and Shadow Kickstarter NOW LIVE

    Kickstarter: https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow … The post Fox and Shadow Kickstarter NOW LIVE appeared first on JOHN OESTMANN MUSIC R+D.

  3. rune_c

    Synthesized crickets chirp Printed to digital tape Respun Around the atmosphere immediate — _software: supercollider _download: rune_c.wav _project-files: rune_c-SOURCE.zip _license: public-domain / cc0 … The post rune_c appeared first on JOHN OESTMANN MU…

  4. 04-thunderking_arena

    Back to using a single chip (after the 3x chips in starfall_island), I would consider this a stronger piece in a compositional dimension, though lighter on atmosphere.

  5. “rune_b” – Deconstructed

    Track and Project: https://johnoestmannmusic.com/rune_b/ Support this work on Patreon: https://www.patreon.com/johnoestmannmusic … The post “rune_b” – Deconstructed appeared first on JOHN OESTMANN MUSIC R+D.

  6. rune_b

    Supercollider has always seemed like the ultimate solution to my dream of making 100%-open-source music.

  7. rune_a

    rune_a ran along the idea discovered in hymn – that music can be made of intriguing cycling sounds – and that, just maybe, this style will resonate with other people as much as it does with me.

  8. Download the Magazine PDF: 2409_fcm.pdf Official Upload of Freeware Creator Magazine – August / September 2024 Celebrating quality art + tools, released for free by their creators. — Aug / Sep 2024 — Featuring: SuperCollider James McCartney + Community […

  9. I’ve been working with Paper Cactus Games on our futuristic deck-builder game, Fox and Shadow, for the last couple years.

  10. airstream_crater

    After discovering the particular aesthetic of resampled synths at the beginning of the album, but finding that creating new synths for each new track made each new composition a little too big a project, I decided to start a sample pack of my own, called…

  11. A Year Researching AI

    Along with my research team, I spent the last year interviewing game professionals about how audio AI is affecting their workflow, motivation, and feelings about the future.

  12. Switching to 2-Month magazine releases

    Hey everyone, Due to my workload, and wanting to only include items in the magazine that I genuinely believe in, I’ll be switching to 2-month release cycles.

  13. Freeware Creator Magazine – July 2024

    Download the Magazine PDF: 2407_fcmag.pdf Official Upload of Freeware Creator Magazine – July 2024 Celebrating quality art + tools, released for free by their creators. — July 2024 — Featuring: Raindog Live Raindog [ Raindog Live Video ] [ Purchase Albums…

  14. hymn

    Xenogears has had a profound impact on me.

  15. Patreon now live!

    My Patreon is now live and updated with all of my personal releases.

  16. subtoxic_sands

    Unintentionally, subtoxic_sands brings back the bitcrushed aesthetic of Game Boy Advance soundtracks that I had already started exploring in Soundworlds PRL.

  17. A talk I delivered for South Australia Game Dev Talks in 2021, focusing on compositional and technological approaches to painting a immersive video game soundtrack: … The post Making Game Worlds with Music – SA Game Dev Talk 2021 appeared first on JOHN OE…

  18. No FC Magazine for June

    Hi everyone, I am really sorry I wasn’t able to get time to create an issue of Freeware Creator Magazine for June.

  19. Pipsqueak! Kickstarter going now!

    Help us make it a reality!

  20. SAVESTRM

    CSound is synthesis programming language, like SuperCollider, but is more designed for exporting WAVs, rather than livecoding.

  21. Freeware Creator Magazine – MAY 2024

    Download the Magazine PDF: 2405_fcmag.pdf Official Upload of Freeware Creator Magazine – MAY 2024 Celebrating quality art + tools, released for free by their creators. — May 2024 — Featuring: Ghosts I-IV Nine Inch Nails [ Official Webpage ] [ Free Download

  22. [Full text below] Hey, So I’ll be pulling my personal music releases from Spotify, Apple Music, and the other streaming services that Distrokid ships to in the next month or so.

  23. DFRGAUTO

    There is something about the mysterious night-time atmosphere of media like Out of Order, which creates a sense of positive intrigue.

  24. DISKEDIT

    By the point of starting this album, it was clear that Game Boy Advance soundtracks combine many of the elements that resonate with me: 90s synthesis, resampling that synthesis, and a tracker-based workflow.

  25. xx-starfall_island

    The reason that starfall_island is track “xx”, rather then numbered, is because it uses 3 Game Boy chips side-by-side, rather than the single chip that other tracks on the album use.

  26. Freeware Creator Magazine – APR 2024

    Celebrating quality art + tools, released for free by their creators.

  27. 03-station_hidden_market

    One of my all-time favourite soundtracks is the Pokemon TCG game for Game Boy Colour.

  28. feylon_reactor

    This track brings a workflow that I am particularly proud of – each instrument being synthesized from scratch for the purpose of the track.

  29. snowfield_of_angelmechs

    Experimenting with different DAWs, and starting to learn more into open-source tools, snowfield_of_angelmechs utilizes a workflow of recording improvised playing (in this case through Surge XT), and then chopping up, pitch shifting, and re-arranging the r…

  30. 02-eban_troupe_caravan

    Circus music is certainly not a style that I would start out intending to make.

  31. Freeware Creator Magazine – MAR 2024

    I’m very excited to announce the first issue of Freeware Creator Magazine is now available!

  32. 01-misty_grave_mountain

    I had stayed away from the stereo functions in the Game Boy music up until this point, as the only option is a hard pan either left or right, and I am personally not a big fan of that early-Beatles style (in their defense, this was due to technical limita…

  33. Game Soundtracks page live!

    You can now see the video games that I have been making music for.

  34. 00-ursurpers_fortress_of_bones

    minimal_worlds #1 was a lot of fun to make for myself, and there was sense that there was more of an audience ready for Game Boy chiptune music.

  35. Album Release: minimal_worlds

    minimal_worlds full album is now available for download!

  36. sea_of_symbols

    a_new_day_in_the_workshop was the first release in a newly-cemented direction for my personal music releases: a fully open-source stack.

  37. 07-broken_window

    Much simpler than golden_battletrain, broken_window takes heavy inspiration from Midwest Emo, where strength of emotion is the main thing that matters.

  38. 06-golden_battletrain

    Ending up as one the catchiest and most technical tracks on the album, golden_battletrain started out as a very-late-night “can’t sleep” project.

  39. 05-selenas_field

    Back in Furnace Tracker after the previous track experiment with Renoise – the vibrato function gives a lot of character to leads, making them “closer” to a human voice.

  40. 04-mt_solace

    Having pushed up against some of the mixing limitations of Furnace Tracker, the Game Boy sounds were exported and imported into Renoise, which has the capabilties of a conventional DAW.

  41. 03-pneumasprite_pond

    As with all composing, but especially seeming the case with retro trackers, you can start out with a very simple repeating bass line or chord progression and weave a melody in around it.

  42. 02-tower_of_vera

    A little stranger melodically, the hook of the track relies on the sound design of the duduk-inspired lead.

  43. 01-house_of_the_shoguns_son

    Furnace Tracker is impressively robust for a new open-source kid on the block, and includes a huge library of console chips emulated.

  44. 00-alabaster_shore

    Trackers seem like a great way to visually show the internals of a music project, so that others curious can investigate how a piece was constructed.

  45. Datapedia ID: 0x2A768-PRL In a back corner of the town of Divha, Sgt.

  46. 0x2A757-PRL | Carthium Mines

    Datapedia ID: 0x2A757-PRL While there is no actual mining of raw minerals in virtual platforms such as the //PRL, certain automated background processes have a tendency to manifest visually and become observable by the platform’s citizens.

  47. 0x2A756-PRL | Phantom’s Grotto

    Datapedia ID: 0x2A756-PRL After deserting his creators for their weakness of character, the “Phantom” of the //PRL carved a shrine of refuge out of a monolith in the Dustlands.

  48. 0x2A755-PRL | Sirivia Dome Lobby

    Datapedia ID: 0x2A755-PRL While Racing is the most popular sport in the physical world, inside the //PRL the trading chip game, Fivemasters, has empassioned the hearts of the citizens.

  49. 0x2A754-ii-PRL | Cricket Garden (Page 2)

    The //PRL influences creations in the physical world, as much as the other way around.

  50. 0x2A754-PRL | Cricket Garden

    Datapedia ID: 0x2A754-PRL The creatures that roam the //PRL are actually source-transparent AI, and so anyone can theoretically copy, refine and extend them.