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  1. In our board representation we took some pragmatic shortcuts, constraining allowed boards more than was strictly necessary.

  2. In the third post in this series, we will refine the abstract model we created in part 1 using the board representation we defined in part 2.

  3. In the last post, we introduced Verus and used it to create an abstract formal model of Snakes and Ladders.

  4. Modeling Snakes and Ladders

    Recently I’ve been learning Verus, which is a system for proving the correctness of Rust programs.

  5. Squeaking labyrinths

    Recently I went to a park that had a brick labyrinth in it.