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I was coding with Claude the other day, and like many engineers, I experienced the magical surge of productivity, and awe, watching it produce options for solutions, with reasoned pros and cons and then implement whichever one I thought best (I’m not full…
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Contents Introduction Creating indirection with the ampersand Validity Mutability Declaring indirection Summary Introduction Was Rust the first language you learnt where you had to deal with pointers (and references)?
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Intro This post looks at a fun maths-y problem I had transferring my maze display function from ASCII-art in the terminal to pixels and points in Nannou's window.
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Introduction This post details one of the rare occasions where changing your code with the sole priority of “just making it work” creates an end result that's arguably superior to the “proper” code you had initially set out to write.
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Introduction This post looks at the things that helped or hindered me in achieving the goals from my Recurse Center (RC) application.
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Disclaimer: Mostly insight free zone below I started this thinking I would be able to draw out some useful insights and reflections on my time at RC...but apparently all I’m up to is listing what I’ve done during my final day...
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Intro Last time I posted, I had just finished the first iteration of the maze Celltype.
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The purpose of this post is to make myself feel better about not being able to solve a problem by stating it clearly so it's easier for the good samaritan(s) who respond to my request for help.
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If you’re new to Rust and playing around with println() as a way of trying to understand ownership, this post could be useful for you.
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Welcome to the second instalment of my journey into maze making in Rust.