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Articole: 10
  1. One year of daily driving AMD/Linux

    As written in my previous post, I switched to Linux and AMD GPUs for my main desktop PC last year.

  2. A few weeks ago, I decided to port my Windows-only engine to Linux, and also switch from an NVIDIA GPU to an AMD one.

  3. We have GI at home

    It has been a while since I’ve posted something here!

  4. Recreating Nanite: Raytracing

    Alternative title: “Going further than Nanite: Raytracing”, but that might be a bit pretentious.

  5. Recreating Nanite: Mesh shader time

    ⚠️ This article is a short follow up on Recreating Nanite: Runtime LOD selection.

  6. This article is part of the “Recreating Nanite” series, you should read the previous articles to fully understand what is going on here!

  7. Table of contents: Introduction Fixing performance Law of large numbers Doing less work Fixing quality ⚠️ This article is a short follow up on Recreating Nanite: LOD generation.

  8. At the end of the previous article, you could see the albedo and lighting being applied to rendered clusters.

  9. Recreating Nanite: LOD generation

    Matching commits: Support for LODs inside glTF First version of LOD clusters Small fix in GLTFProcessing when building METIS graph Vertex welding & METIS edge weights k-d tree usage for simplification (commit message is wrong due to a mistake) Recreate k-d

  10. Recreating Nanite: Cluster rendering

    Matching commits: Meshlet support Cluster lifetime Table of contents: Introduction Generating clusters Adding a custom extension to glTF Saving to glTF Reading from glTF Preparing and rendering clusters Structures Filling the structures Accessing the stru…