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My first thought: "Google OS, great!
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And finally the haters and tabloids shut up.
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I succumbed.
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Faster iPhone.
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Difficulty in games is always a hard balance to find.
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WWDC is today.
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You've probably seen Microsoft's new interface for the Xbox 360: Project Natal.
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Sony finally released information about their new incarnation of the PSP.
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E3 is back and with a vengeance, it's more news then ever and the quality of games has increased by an order of magnitude since the last E3.
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This is quoted, out of context, from developer magazine.
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I recently gave my first impressions on PopCap games latest casual title Plants vs Zombies.
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Popcap have released their newest casual venture Plants vs Zombies.
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PS3 sales skyrocket as Final Fantasy Advent Children complete is released with the playable demo of FF13.This is quite probably one of 2009s biggest releases on the PS3 and points to the outcome of this generation in the console war.
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Last night I saw Macbeth at the Swedish royal opera house.
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Two services have just been announced that host the game rendering and mechanics in the cloud.
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A wired article on why hardcore gamers love peggle finds a strikingly simple way to categorize gamers as casual or hardcore.
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I just bought Dawn of War 2, the sequel to the massive juggernaut of tactical gaming Dawn of War from Relic Entertainment, so I thought I'd offer some thoughts on it.
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Dawn of War 2 is Relic Entertainments follow up on the massively succesful Dawn of War series.
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Sublime.
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Doing things differently, doing things in a new way is hard.
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Check out my new post on Understanding Games as I continue my intellectual struggle with cooperative play and improving how games are made.
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Amazon has tossed down the gauntlet on the casual games industry and started a downloadable casual game portal.
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Kaz Hirai, CEO of Sony Computer Entertainment has just gone on official record stating that Sony was planned from the start to gimp Playstation 3 developers by providing complex and hard-to-use hardware to maintain the longevity of the platform.
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I've been drooling over getting Boxee to centralize my media for a few months.
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The iPhone is here to stay.
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Coop play is used to let players play multiplayer without the stress of competition.
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Check out my post (and the rest of the discussion) about cooperative game play on the developers blog Understanding Games.
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Home has launched.
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A lot of core gamers and core game developers are, more or less, opposing accessibility design for the reasons that making a game accessible "dumbs down" the game or "makes the game shallow".
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"PC gaming is dead" has been the mantra of hundreds of developers for the last 3 years now, and as more and more titles move on to consoles it seems like open platforms have been abandoned due to rampant piracy and non-existing demand...
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May the Blizzard fan-boy storm commence.
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I'm reading a book about how to overcome procrastination, the Now Habit, and it is leading me to profound and intriguing insights into myself.
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Cognitive models are the basic blocks of understanding we use the deal with the world around us.
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Our limited awareness Everything around us is competing for our attention at all times.
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Preface, first draft How does one write a book anyhow?
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If you've missed it it's a monumental day for game design today as Little Big Planet launches in the PAL territories.
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Tim Shaefer has just released his complete first design document for his 98 super hit adventure game Grim Fandango.
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Waiting for the Mirrors Edge demo to finish downloading I decided to try out the latest Ratchet and Clank adventure, quest for booty.
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I just tried the Mirrors Edge demo and before I say anything else: if you can play the demo and haven't: PLAY IT NOW.
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A Mirrors Edge demo is available on PSN today and on XBLA tomorrow.
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The Playstation 3 is far behind in this console generations sales figures.
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I'm a game designer and that means all other media are secondary interest at best.
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I've just played World of Goo, the indie title by developer 2D boy that does everything right!
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In the particular case: my own.
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A colleague of mine presented me with a philosophical question at lunch yesterday.
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The latest craze among developers is talking about accessibility.
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For about two years now I've been sketching on a racing game that has no enemies, it has cooperation by other players but never competition.
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The world foremost kind of entertainment, beyond any doubt.
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I love to talk and I love games.
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Nintendo has come out of the closet!