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I’ve thought about doing this for years, but I’m finally taking the plunge.
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Why, right here, of course.
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Yes, the vlogging we talked about in such wistful, hopeful terms in the last podcast has actually come to pass!
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When I first met Zoe she was in bad shape.
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Software developers are notorious for underestimating how much time their projects will take to complete.
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I have a collection of old computers that seem to be approaching the end of their natural lives.
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After playing Christine Love’s amazing games Digital: A Love Story and Analogue: A Hate Story (which I reviewed here) I became obsessed with the possibilities of visual novels.
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It’s hard to believe that William Gibson’s seminal book Neuromancer was first printed thirty years ago in 1984.
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I remember the exact moment when I realized I was over World of Warcraft.
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I was watching some of the PAX Australia panel footage on Twitch this weekend and caught a great stream with the BioWare team.
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If you’re in the area tomorrow, why not stop by at VCON, the Vancouver Science Fiction, Fantasy, and Gaming convention?
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Over twelve years ago I had a dream.
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Gone Home got a lot of positive press when it was released last August, but many people bristled at the idea of paying $20 for what was ultimately a very short, if innovative, gaming experience.
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I love science fiction in all of its forms: books, movies and TV, and video games.
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That side panel on the left of my blog continues to taunt me.
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I’ve watched hundreds of hours of professional Starcraft matches.
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Today was my first day at Demonware, a really amazingly cool software company based in Vancouver and Dublin.
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Writing is a funny thing.
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After finishing my third novel in my trilogy (it’s still in editing) and starting the planning for a series of short stories, I wasn’t sure if National Novel Writing Month was a good idea.
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I had an amazing time at the Book Fair last Saturday.
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This Saturday I’ll be at the Book Fair in the Surrey International Writer’s Festival!
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I’ve always loved science fiction covers, and even have my own favorite artists, but the cover images for science fiction classics often have little to do with the actual story.
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Steve Jobs lived a fascinating life, and there has been no shortage of writers wanting to tell his story.
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I’ve read lots of fascinating posts on the web about startups that failed.
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Smashwords is an amazing site, and it’s been invaluable to me in publishing and promoting my fiction.
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As writers, it’s our job to inspire as well as entertain.
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newLISP on Rockets is my rapid web application development framework, which powers this blog and other sites.
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Eighteen days ago, I made a decision that changed the fate of my third novel.
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This is from my in-progress game mod using the Freespace2Open engine.
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Thanks to my good friend Lois, I found out about the Startup Grind: Vancouver event that went on yesterday.
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A lot of people today have some sort of vague idea about what OS/2 was, why it existed, and why it failed.
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In my review of Get Lamp, the documentary about text adventures, I mentioned that the original Infocom employees believed the market for these games could exist for hundreds of years.
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This discussion comes up all the time on forums, between fans of the original Starcraft and fans of Starcraft II, in particular, the professional scenes that evolved around those games.
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This was a photoshop I made after an Inside the Game episode when djWHEAT joked that if Starcraft II added a fourth race it should be the Cat race.
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There’s an interesting clash of cultures going on this weekend.
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Those of you who know me know that I’m a huge fan of Wing Commander.
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<iframe width=480 height=315 src=http://www.youtube.com/embed/_IS4tYYYcDA frameborder=0 allowfullscreen></iframe> In this episode I go over the European World Championship Series finals between Stephano and MVP, and we examine how widow mines are a great…
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I’ve always wanted to combine my passions for writing and watching professional Starcraft, and now I’ve finally done it.
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This is a test.
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In this episode we go over some great games from Dreamhack and update the status of WCS Korea, Europe, and America, including WCS Points standings!
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Part 8, or 8.5, or 9, depending on how you're counting, has been posted at Ars Technica!
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Hello!
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iTunes recently changed their rules for podcast feeds, and one of the new requirements is a high-resolution logo (1400 x 1400) so that all those lovely iPad Retina Displays don’t see nasty pixels.
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The news is out that PC sales have fallen 14% last quarter over the same quarter a year ago.
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I’ve long been an avid fan of 3D modeling, but the software is usually expensive and takes hundreds of hours to learn.
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New comic uploaded!
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There are a couple of things I always wanted to do but never did.
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For the first time, Apple’s iBookstore has included independently-published books in its "Breakout Books" feature, and Edge of Infinity is one of the 55 titles selected by iBookstore UK and iBookstore Ireland!
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Glad you could make it!
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I know I'm late to the party on this, but I'm really loving Amazon's EC2 cloud computing service.