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To celebrate the spookiest month of this year, it seemed like a good idea to take on the Prime Evils of Sanctuary.
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Do you ever take the train eastbound?
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As part of my ongoing quest to play a couple of Classicvania games that I somehow missed before the upcoming release of Belmont’s Curse, I find myself jumping 16-bit platforms and this time unexpectedly landing on the SEGA MegaDrive.
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Three years after the original Japanese-only Castlevania: Rondo of Blood release on Hudson’s PC-Engine, Europe was finally blessed by the Konami lords with a cursed gift called Castlevania: Vampire’s Kiss.
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The upcoming 2026 Castlevania: Belmont’s Curse game made me realise I have yet to explore many of the great and less great Classicvania games—the “subgenre” group of Castlevania games before Koji Igarashi pivoted to what could be called Igavania but Jeremy
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When I learned that Powerhoof—you’ll undoubtedly know them from last year’s masterpiece The Drifter—was doing an early nineties-inspired classic fantasy adventure, I knew I had to play it.
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When Thimbleweed Park was announced, it made no attempts to hide its intention to hitchhike on the nostalgic feelings adventure gamers have for a pixelated crosshair and the SCUMM verbs.
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Dread Delusion is a difficult game to correctly describe.
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It’s hard to believe that Sam has been Serious for twenty-five years now.
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In another attempt to support small indie studios, I decided to check out The Aching, a Sierra On-Line style parser-based adventure with a distinct horror theme built by The Lobdegg.
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How strange is a strange smelly mushroom that has a milky liquid drooping on it?
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Tighten up that string and bust out the yoyo moves, the back of the case declares: It’s time to discover the secrets of the streets (and sewers) in your first-ever yoyovania!
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It must have been the random ResetERA thread title “forbidden solitaire is out now!”
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It’s time for more clever deducktions!
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A whimsical trailer about a paper-thin raccoon—or wait, is that a bear?
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This little puzzler game proves that Yoshi gobbles down more than red fruit and random enemies.
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Ceci n’est pas un crocodile.
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It doesn’t happen often that the same game is recommended to me by three different people.
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If anything, Kirby spin-offs are delightfully weird.
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A year after Kirby’s Pinball adventure, HAL moved on from pinball machines to… breakout?
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The many Kirby spin-offs prove one thing: Kirby is not just a ball—it’s a mould that you can be knead and shaped into anything you want.
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In case you haven’t noticed yet, this site is half a tribute to the quirky French puzzle adventure series called Gobli(i)(i)ns.
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It finally happened.
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Given my obsession with shotguns in shooters, I simply can’t pass up on a game called Shotgun King—even though it’s yet another roguelike that’s not my strong suit.
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Michael’s thoughts on this remastered version made me realise I almost missed another classic nineties Apogee platform re-release.
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Let me start with the bold claim that Rise Of The Triad (or just ROTT) is not a (retro) shooter: it is a puzzle game dressed as a shooter.
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The year 1993 is quite a lucrative year for Apogee: besides big hitters such as Duke Nukem II, less popular platformers including Alien Carnage also make make an entry.
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Wonder Boy is a weird series that never really gained enough traction here in the West.
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What do you get when you mix Wolfenstein 3D with Heretic?
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It’s your authentic Hoyle Card Games collection you know and love from the PC but for the Game Boy!
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Yet another mediocre Nintendo DS card game, I hear you think!
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After revisiting Clubhouse Games on the Nintendo DS to satisfy my craving for (mobile) (digital) classic trick taking games and digging deeper into the Nintendo DS’s huge library, I realized my mistake: I clearly undervalued Clubhouse Games—and perhaps ev…
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As part of my digital trick taking craving, after being done with Sierra’s funky opponents in Hoyle Card Games, I suddenly remembered the possibility to play Hearts on the Nintendo DS thanks to 42 All-Time Classics (the name of my PAL copy) or Clubhouse G…
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I’ve been craving some good old-fashioned card game action lately—the kind that is best enjoyed with four players around a table and a standard deck of 52 cards.
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When I picked up the latest and still very recent Prince of Persia: The Lost Crown as a pleasant distraction for Wargroove’s longer and longer slogfests, I did not expect the game—in my head portrayed as yet another boring metroidvania clone—to be that big