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Articole: 4
  1. Shadows and Dusk Scene

    Implemented shadows and time of day

  2. Loading the Sponza Scene

    Loading the Sponza model and building simple collider shapes

  3. Integration of Jolt Physics

    Integrating the Jolt Physics engine.

  4. How C++20's three-way comparison operator replaces six hand-written operators with a single line of code.