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Articole: 4
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For anyone who has made a large game with Adventure Game Studio using Git as the source control, the problem of the sprite file is surely the bane of your life.
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I have a friend who is developing a very big visual novel/RPG hybrid with a mindboggling amount of paths, companions, origins etc, all with unique dialog and situations.
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Since I’m used to coding the traditional way, I haven’t used LLMs for much more than code snippets.
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A game where you can play as an unapologetic bad guy.