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  1. Space Dregs

    Back in late high school or maybe early college I made a little Asteroids clone called Space Dregs.

  2. Indie Web Migration

    For years jamiltron.com was a Jekyll blog on GitHub Pages — which was fine, and free, and I ignored it for about five years.

  3. This weekend I had the opportunity to attend Roguelike Celebration.

  4. It's been a little while and I wanted to make sure my KhaShmup tutorial worked with the latest version of Kha.

  5. Finished Product Wrap Up We set out to learn how to make a basic game in Kha and step-by-step we put together a game using basic features of Kha.

  6. We wrapped up the last post by adding a main menu and introducing game states, and we left off one more state - the game over state.

  7. We finished adding score to our main game, so now let’s start wrapping up by adding a main menu.

  8. A week or so ago we finished up with some death animation when we shot our enemies, so in this tutorial we are going to be tracking how many enemies we’ve destroyed.

  9. Yesterday we coded up some collision detection so that the player could shoot enemies.

  10. In the last blog post we started spawning enemies randomly on the screen, this time we’re going to be adding some collision detection so the player can shoot.

  11. We can now move and shoot so let’s lay the foundation of providing something to shoot at.

  12. Previously on KhaSmup we added keyboard support and limited the ship to only be pilotable on the visible screen.

  13. In part 2 we got the player’s ship on screen.

  14. Last time we started up a Kha program and got a nice purple screen rendering.

  15. Continuing from the previous tutorial we’ve made sure we are running a recent version of Haxe (I am running 3.2.1), a recent version of NodeJS (5.0.0 for me), as well as the git version control system.

  16. Kha Shmup Tutorial Part 0 Kha describes itself as a “super-portable dev kit.”

  17. Global Game Jam 2015

    This past Sunday I had the pleasure of attending Global Game Jam 2015 at Oakland’s Museum of Art and Digital Entertainment, which is always a great place - definitely something you should check out if you are visiting the Bay Area or live here and haven’t…

  18. Networked Platformer

    This weekend I decided I wanted to try my hand at making a non-turn-based game using Photon Unity Networking.

  19. Review Series

    Since I very rarely blog I have decided that I would like my hand at sort-of reviewing the various gaming and tech books I have been reading.

  20. Ludum Dare 29

    I am very excited to be participating in the Ludum Dare 29th 48-hour game jam this weekend.