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  1. In a previous posts we looked at how to implement a leaky bucket rate limiter using the generic cell rate algorithm (GCRA) and then again how to derive several common rate limiting headers.

  2. In the previous post we looked at how to efficiently implement a leaky bucket rate limiter using the generic cell rate algorithm.

  3. GCRA Rate Limiting

    Rate limiting is a simple enough idea, but implementing it efficiently is less obvious.

  4. I review a lot of C# code and the one thing I see people screw up the most is IDisposable.

  5. One of the perks of working at Xbox is I can get pretty much any game I want.

  6. Bioshock Infinite

    BioShock Infinite is insanely great.