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Articole: 6
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In a previous posts we looked at how to implement a leaky bucket rate limiter using the generic cell rate algorithm (GCRA) and then again how to derive several common rate limiting headers.
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In the previous post we looked at how to efficiently implement a leaky bucket rate limiter using the generic cell rate algorithm.
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Rate limiting is a simple enough idea, but implementing it efficiently is less obvious.
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I review a lot of C# code and the one thing I see people screw up the most is IDisposable.
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One of the perks of working at Xbox is I can get pretty much any game I want.
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BioShock Infinite is insanely great.