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Articole: 11
  1. You don't need free lists!

    Pool-like datastructures are incredibly practical, especially when combined with generational handles.

  2. Odin compilation speed tips

    Compilation speed is really important.

  3. Let’s say you’re working on a procgen system, or a similar problem where you combine multiple iterative algorithms to get visual results.

  4. I recently ran into a NaN propagation bug in my gameplay code, which required a bit more effort than usual.

  5. Some time ago I wrote a blog post about the tick setup in my engine, why and how I use fixed timestep update loops.

  6. Logo Design behind-the-scenes

    Note: this was initially supposed to be my first supporter-only Patreon post.

  7. Reliable fixed timestep & inputs

    Fix your Timestep!

  8. Simple Undo/Redo System in Odin

    This is a short blog post about something I’ve had to implement recently: editor undo/redo functionality.

  9. Solar Storm Rendering

    Solar Storm is an upcoming tactical sci-fi artillery game.

  10. Reverse engineering Unity games

    Few months ago, I made a level editor mod for Shady Knight, an action game with lots of movement, parkour and combat.

  11. Dungeon of Quake Alpha

    Dungeon of Quake is a Quake-like FPS, using Odin and Raylib github DoQ is currently in Alpha version - there are still a lot of bugs to fix and features to add.