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Articole: 25
  1. GDC - Making Delightful Tools for Sustainable Small-Team Development

    My first time as a GDC speaker on ways you can build sustainable tools!

  2. Neverway

    Neverway is a nightmarish life sim RPG and Coldblood Inc.’s debut game.

  3. Full Indie Summit - OOP is Overrated: Ways You Can Build Modular Code

    A short talk on ways to build modular code, regardless of the language.

  4. BUS Game Devs - 9 Secrets for a Future-Proof Game Engine

    Nine things that helped me while making Murder Engine and why tools are pretty cool.

  5. Adventures serializing absolutely everything in C#

    Welcome to my fantastic journey porting Newtonsoft.Json (a very cool and dead library) to System.Text.Json (C# now built-in serialization).

  6. Murder

    Murder is a 2D pixel art ECS game engine.

  7. Bang

    Bang is a Entity Component System (ECS) framework implemented in C#.

  8. Pure Virtual C++ - Debugger Showcase

    I was invited to record a couple of demos for Microsoft Pure Virtual C++ conference.

  9. Neo City Express

    Neo City Express was my Ludum Dare 53 entry.

  10. Gum

    Gum is a narrative scripting language that integrates with Murder Engine.

  11. 2023

    Cover (front and back) for my contact card.

  12. i can still drive

    A lovely comic that I worked on after I broke my arm driving my scooter.

  13. 2022

  14. Your very own ringtone!

    An extension to add sounds to Visual Studio.

  15. dotnet2md

    A tool that converts .NET metadata and XML documentation to markdown files.

  16. .NET Rocks! - Debugging Async Code

    Guest in the .NET Rocks!

  17. 2021

    Video cassette cover.

  18. .NET Conf - Blazor Hot Reload in .NET 6

    Demo of hot reload in Visual Studio with a Blazor WebAssembly application on .NET 6.

  19. Guest on .NET Desktop Community Standup

    Guest of the .NET Desktop Community Standup on hot reload.

  20. Visual Studio Toolbox - Why is async hard to debug?

    Series of videos explaining about async debugging in C#.

  21. twitch channel: ndprafaze

    I did the art for a twitch channel I had with my friends for over an year, called ndprafaze.

  22. still alive (unfinished)

    I really want to get back to this some day!

  23. how to code interview (unfinished)

    As I have been previously involved with university recruiting, I did this to help students interviewing with big techs.

  24. 2020

  25. Debugging the debugger

    A talk explaining how debuggers work and what to expect when debugging your application.