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It's not every day that a yet-unknown set of PC-family BIOS ROMs surfaces after 4 decades in obscurity.
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Those four 'bonus' screen fonts in the ROM BIOS of the IBM PS/2 Model 30-286 (and friends) have some more history behind them than was uncovered in my earlier post.
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Some answers emerge about IBM's original 'Nordic' code page for the PC.
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Imagine you're in South Africa or Brazil, and one day you wake up to find that your country has wedged itself firmly in the Nordics.
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You might have picked up on two recurring topics around these parts: ancient PC games, and ancient bitmap fonts.
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This is what happens when you don't resist the urge to poke at old games with sharp sticks.
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This was publicly released over a month ago, so it's old news by now; but the IBM PC has waited over 4 decades to be emulated quite this faithfully, so what's a little holdup between friends?
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We've seen how the MC6845 CRTC can produce unintended, 'phantom' vertical sync pulses if R7 is rewritten during active display time.
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A dive into an obscure hardware glitch in the 6845 CRTC chip, which has to do with register rewriting, and only seems to really have a noticeable effect on IBM CGA boards (so far).
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CGA can output 16 digital RGBI colors, and there's a well-known standard palette which translates them to (s)RGB values - but that palette isn't a very good approximation of the colors you actually get on IBM's original CGA monitor.
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Another old riddle bites the dust: why did some 16-bit ISA PS/2 machines have an extra set of four alternate fonts tucked away in their firmware?
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A little hack of Space Commanders from last year gets an unexpected (and awesome) makeover, courtesy of someone else's talent.
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Believe it or not, it's possible to transport ancient CRTs across continents, even with today's shipping services pulling out all the stops on incompetence.
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CRTs get all the retro-hype, but oldschool portable PCs had slimmer alternatives: monochrome/grayscale LCDs, orange plasma panels, and yellow electroluminescent ones.
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As Kermit the Frog and his IBM 5151 display once commiserated with Greta Thunberg, "it's not easy being green".
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...or: Who needs shaders - just do it the slow way!
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Yet another load of pixellated character sets, converted from classic PC-related hardware for your enjoyment.
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Code projects are now hosted on GitHub, so you all get shiny new download links to match.
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To make up for the 4-year holdup, it's quite a big update: 133 new font families (from 52 different sources), 3 new variants for each font (.ttf w/embedded bitmaps, aspect-corrected .ttf, and .woff for the web), and a revamped website to hold all of these…
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A tool for quick and painless file transfers from host to guest.
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A new font editor for DOS: dual tab interface, clipboard, block operations, 40/80 columns, 8/9-dot mode.
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Does VGA 40-column text mode hurt your eyeballs and disfigure the games you play?
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Using a TV set as a CGA display device has its issues, especially horizontal centering and color in 80-column text mode.
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A few techniques derived by trial-and-error, and some obvious pitfalls to avoid.
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Yet another go at converting the pre-GUI PC's most iconic typeface into a TrueType font.
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How to migrate away from a centralized, restricted platform and keep your cool and your "link juice" (disclaimer: retainment of cool may vary).
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A fully-equipped IBM 5160 braves the rigors of international shipping and gets here in one piece (just barely).
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My present: 'Sorry Ass' - a 512-byte boot sector version of Bill Gates' DONKEY, the infamous demonstration game included with DOS and BASIC 1.0.
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A little bit of reverse-engineering fun.
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After giving Keen 4's CGA version a 16-color composite overhaul, I figured I'd have a go at the next episode.
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This game is a pretty impressive piece of CGA programming, but there's one thing it doesn't do: exploit NTSC quirks to get 16 colors on a TV/composite monitor, instead of the familiar 4.
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Historical exhibit: a set of 25 floppy disks documenting IBM's creation of an in-house bitmap typeface for the RT PC project (code-named Olympiad).
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An archeological riddle: these very early public domain games all have similar title screens, which say "IBM" although they were clearly homebrew creations.
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Presenting the world's biggest collection of classic text mode fonts, system fonts and BIOS fonts from the DOS-era IBM PCs and compatibles.
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Is it possible to get Windows to display TrueType pixelfonts in a crisp bitmap-like fashion?
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Compact just like Windows' Terminal font, but based on the EGA/VGA text mode character sets.
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Most Apple ][ emulator screenshots out there completely misrepresent the color and resolution of that machine's composite video output.
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IBM officially discouraged PC programmers from exploiting hardware-specific tricks, since that came at the expense of compatibility.
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Another installment on CGA display tricks - covering the final version of 8088 MPH, determining the model of your CGA card in wetware, the extended 1024-color palettes supported by both models, and some artistic considerations.
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Not so new anymore.
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Can you take the original IBM PC color graphics board, and force it to display 32 times as many colors as it's officially capable of?
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Back in 1981, this was part of the original set of software available for the IBM PC on launch.
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The lowdown on why this game can be so frustrating to play with the keyboard - in the wrong circumstances.
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Mapping out all four levels and 127 rooms of this maze shooter - specifically, the IBM PC version.
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An exercise in taking "modern" graphics software and dragging it kicking and screaming back to the glorious days of clean, simple, 2 bits per pixel raster graphics.
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64 KB OK