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A new alliance event where the island sinks and drowns your troops, goods that rush any job, and a safe way to ship lumen.
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My king-of-the-hill event for a browser strategy game broke twice.
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Inselnova now plays in German, and a new war god, Korvath, opens up the first time you raze an enemy island.
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I sped up my browser strategy game to ask less of players.
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Save a send as a reusable fleet template and reload it to pre-fill the dispatch in a tap, plus a rebuilt Realm overview.
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Most strategy games want your whole evening.
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A once-a-day Morning Report opens after time away, with overnight tallies, what Brann found on the shore, and a Days of Rule streak.
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Raise a wealth statue at Main House 15, feed it coin to climb Bronze, Silver, and Gold, and rise up the new Wealthiest leaderboard.
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Sinking ships leave salvageable flotsam, a new Community tab, redesigned fleet cards, and a batch of economy balance changes.
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Most persistent strategy games eventually wipe the world and start over.
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Hold contests get a live Ledger showing every attack, settlement, and capture as it happens, plus a new Events tab and Nyssa's Trade Wind rite.
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The Black Tide now raids your lumen and stashes it on its own islands.
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Close every island for up to 21 days so no one can raid you while you're gone, and run your alliance from a shared Operations war room.
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Alliances fight over contested islands, you can bless allies and your other islands, a lost realm gets a comeback start, and a new pirate hunt lands.
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Inselnova is my first game, built solo with AI, three months live with real players.
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Workshops let your island pick a trade and craft its own goods, and seizing a Forsaken island now costs the same Expansion Stress as empty land.
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The early game is the gate to everything else, and too many new players weren't getting through it.
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Inselnova started as a copy of Inselkampf and has gone its own direction.
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I built Inselnova because I wanted to build something.
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A hidden naval actor known as the Black Tide seized six anchorages across the Founders Archipelago at dusk on the twenty-third.
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I had three ideas for getting players to invite friends.
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I replaced Trello with a custom tracker wired into my game's production database.
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JayD33203 of the Hannah alliance struck CorsairPickle Shore twice in sixty seconds, destroying the full garrison of one hundred and seventy defenders.
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Inselnova has 179,101 lines of TypeScript across 1,015 files and 1,272 commits.
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BigChris launched eleven attacks against Darren's holdings at Inselnova Shoal and AnchorDeck Ridge, losing over a thousand troops before finally colonising both.
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Sat down in Claude Cowork, dumped six weeks of raw notes about building a browser strategy game, and came out with 5 blog posts, a tone system, SEO integration, cover image generation, and a reusable skill.
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Built Inselnova's core gameplay loop on a road trip using Claude Code on mobile.
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Alliance leaders can fly custom banners, a watchtower shows all your islands on one board, fleet logistics are redrawn, and the Black Tide appears.
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BigChris launched six assaults against Darren's holdings at FlotsamScallywag Shoal and AnchorDeck Ridge, losing 439 troops and one full wave before finally razing both settlements.
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Rebuilt a 25-year-old strategy game with a simple rule: nothing gets added unless it connects to something else.
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Found 8 daily active players by messaging old Inselkampf fans on Reddit directly, then refined onboarding with achievements and psychology tricks. 330 site visitors, 41 signups, 8 completing the first achievement set.
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Windy Walrus colonised nine islands in four days and now holds seventeen across the Founders Archipelago without a single naval defeat.
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Built custom analytics, error tracking, and re-engagement tools instead of paying for SaaS.
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Fourteen new governors claimed islands across the Founders Archipelago in a single day.
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Governor Darren's council let a miracle goose expire unclaimed at Emerald Bay while handling a storm-damaged beacon and a drillfield levy on the same island.
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Governor Windy Walrus launched six engagements after three dispatches of recorded inactivity at the harbor.
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Governor Aubrius Returns to PickleGalleon Hollow After Twelve Days. The Pirate Wedding Was Not Held.
PickleGalleon Hollow reopened after twelve days of silence, six expired affairs, and one uncelebrated pirate wedding.
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RogueRig Fort logged twenty domestic affairs in forty-eight hours, including a collapsed quarry and a guard dog ultimatum requiring formal acknowledgment that General is a very good boy.
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30 years coding, built a multiplayer island strategy game in two weeks using Claude Code, Codex, and ChatGPT.
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While BigChris added nineteen engagements to his weekly total, Governor Benny at SnorkelBoots Bay dealt with a ghost ship, a forged edict, and a diplomatic banquet involving barnacles.
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New governors get a welcome on arrival, the market confirms trades in place, you can recover lost access by post, and twenty new affairs landed.
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One engagement in week one, one hundred and four in week two.
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Governor BigChris launched twenty-eight naval engagements in four days.
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Low happiness now weakens attack, fleet speed, spying, and colony odds, and you see your real odds before you launch a fleet or a charter.
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Twelve governors.
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Build and training progress, live queue timers, and finished actions now show right at the main desk, with no opening the stores ledger.