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For the vast majority of developers of software for Apple products, the process (har, har) of debugging involves attaching to and inspecting only one process: the main application binary.
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In the previous post, I described a problematic warning introduced by the new linker in Xcode 15.
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Apple released Xcode 15 a couple weeks ago, after debuting the beta at WWDC in June, and shipping several beta updates over the summer.
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One of the most impactful changes to AppKit in the forthcoming macOS 14 Sonoma update is a change to the default clipping behavior for views.
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Apple added a new build setting to Xcode last year, ENABLE_USER_SCRIPT_SANDBOXING, which controls whether any “Run Script” build phases will be run in a sandbox or not.
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tldr: MagicLoading is a reference implementation of a @ViewLoading-style property wrapper.
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While perusing Xcode’s AppleScript scripting dictionary, I was surprised to discover a rather robust “example code” section included right there among the usually spartan reference of the app’s scriptable entities: Curious to learn more, I used a relative…
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Starting in macOS 13 Ventura, Apple is automatically opting-in most NSTextView instances to use TextKit 2, a modern replacement for the traditional NSLayoutManager based text system that has been part of Mac OS X since its debut.
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A great article by Marc Edwards, essentially the “missing manual” for macOS menu bar extras: Apple’s HIG is great, but it doesn‘t contain much information related to designing menu bar extras.
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In recent months I’ve noticed an accumulation of garbage log messages when I’m debugging an app in Xcode.