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  1. For the vast majority of developers of software for Apple products, the process (har, har) of debugging involves attaching to and inspecting only one process: the main application binary.

  2. In the previous post, I described a problematic warning introduced by the new linker in Xcode 15.

  3. Apple released Xcode 15 a couple weeks ago, after debuting the beta at WWDC in June, and shipping several beta updates over the summer.

  4. One of the most impactful changes to AppKit in the forthcoming macOS 14 Sonoma update is a change to the default clipping behavior for views.

  5. Apple added a new build setting to Xcode last year, ENABLE_USER_SCRIPT_SANDBOXING, which controls whether any “Run Script” build phases will be run in a sandbox or not.

  6. tldr: MagicLoading is a reference implementation of a @ViewLoading-style property wrapper.

  7. While perusing Xcode’s AppleScript scripting dictionary, I was surprised to discover a rather robust “example code” section included right there among the usually spartan reference of the app’s scriptable entities: Curious to learn more, I used a relative…

  8. Starting in macOS 13 Ventura, Apple is automatically opting-in most NSTextView instances to use TextKit 2, a modern replacement for the traditional NSLayoutManager based text system that has been part of Mac OS X since its debut.

  9. A great article by Marc Edwards, essentially the “missing manual” for macOS menu bar extras: Apple’s HIG is great, but it doesn‘t contain much information related to designing menu bar extras.

  10. In recent months I’ve noticed an accumulation of garbage log messages when I’m debugging an app in Xcode.