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There were a lot of changes to the RISC-V interpreter I announced a while back, and I think it is now in a state that is usable for more people.
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I’ve been procrastinating recently on the primary objectives, so I figured I’d share something useful for the broader Rust community in the meantime again.
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The last few weeks were a confusing mix of both some decent work and procrastination with way too many blockers faced.
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Another two weeks or so wrestling with compilers.
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I like posting updates with substantial performance improvements, but sometimes that is just not happening despite plausible approaches and substantial effort.
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I spent a lot of time working on the RISC-V interpreter in the last few weeks and got some substantial improvements.
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Good news!
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The first batch of crates is now available on crates.io!
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It has been a while since the last update.
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In the last update I introduced a basic RISC-V interpreter, but its performance was underwhelming, which was to be expected, but still was something that I’d like to improve.
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It has been around a year since the project started, and I would like to share a brief summary of what has happened so far, where the project is at and what’s coming next.
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Switching to something that I thought would be more fun, I decided to look into ELF and RISC-V last week or so.
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Last time I shared challenges and next steps in making consensus shard-aware.
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So far the block production was basic and very similar to Subspace, despite some key underlying differences.
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In the previous update I shared that the block production started to work on the beacon chain.
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It has been a month since the last update, and I finally have more exciting news to share here.
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All the updates in recent weeks were about Proof-of-Space performance improvements, but what was really driving it is my exploration into how to efficiently implement it for GPU.
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It has been a couple of weeks since the last status update about performance improvements in Proof-of-Space and I am finally at a decent stopping point where all architectural changes are done and I can share them with you.
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This is just a short note about something that was not possible to do as cleanly before.
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This third part has fewer improvements and could have been called “Adventures with rust-gpu part 2” given how much time I spent wrestling with it.
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In the part 1 I shared some background information, performance improvements and future opportunities.
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In the last update I shared that I plan to work on GPU plotting some more, so that is what I did.
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The state of the codebase is slowing approaching the state in which block production might be finally possible.
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This week I continued working with the client database and integrating it closer with the rest of the node.
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The biggest update since the last blog post is that an initial prototype of the database was merged.
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After adventures with rust-gpu, which I still monitor periodically, I moved on to the client database implementation, which is required for proper blockchain operation, and which is one of the bigger undertakings.
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This week has been mainly focused on refining a bit the design for plot identification and sector expiration.
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There are buzzwords in any industry that are thrown around easily, and blockchains are no exception.
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I have to admit that I am a bit disappointed with my progress this week.
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GPU plotting was one of the items on the roadmap last week and that turned into a week+ long side quest, so let me share some details about that.
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As mentioned on last week’s status update, one of the key pieces that I was missing to have the detailed operation of plot membership allocation was the impact of sector expiration on the protocol.
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Last week I shared a model that can help us reason about the security of shards assuming an honest majority in the beacon chain.
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This was a lighter week on meaningful changes, but there are still few things to share.
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This week has been all about objectively assessing the security of the system.
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There was no update last week again since I didn’t feel like there was enough to share at the time, but now that more things have settled I’d like to share what I’ve been busy with.
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Last week I shared a high-level of how I was thinking farmer membership selection should work.
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There have not been an update from me last week, how come?
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This week has been another of those weeks where I am pretty happy with the progress made.
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I started the week thinking about the mechanics of shard segment commitment into the global history of the beacon chain.
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The question might seem somewhat obvious: you have a header and a body with transactions, many blockchains have it, what might be so difficult about it?
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I am pretty happy with the progress this week.
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This week has been mainly focused on clearing the fog around shard archiving and trying to start fleshing the low-level details for the protocol.
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The discussions with Alfonso and attempts to start building an actual blockchain led to spending a big part of last week working on block structure.
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This week was very similar to the last one with a bunch of refactoring in cleanups.
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We keep iterating on the best way to discuss and make progress on the design of the protocol.
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The last week was lighter on major changes, but there was a lot of cleanups and refactoring done to prepare Subspace components reuse for building a new blockchain from scratch.
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We started last week with two PRs that attempted to describe in detail the operation of sharded archiving (PR192), and the data availability layer of the system (PR193).
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Most blockchain implementations are pieces of software that include the logic to support many different roles/features, possibly all at once: bootstrap node, block producer, RPC node, archival node, light client, etc.
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Over the past weeks, my updates have highlighted many of the ideas emerging from our open design discussions.
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Last time I mentioned that I was looking into Merkle Trees to replace KZG.