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  1. Forensic Necromancy: A Murder in Nineveh This game fits in with the author's other games this comp, being a Dialog game with clickable nouns and verbs and an ASCII map at the top.

  2. Epistemophilia is a hard game to pin down but a worthwhile experience.

  3. Shadow and Ink This game was well-balanced.

  4. As a fan of Natalia Theodoridou’s short fiction and Vampire: the Masquerade, I knew I was going to play Sins of the Sires.

  5. Gambler's Quest states up front that it is a demo/unfinished game.

  6. I decided to play Grand Island Bank Robbery for a few reasons.

  7. Reported by dova.path: The Path's new-story setup was shortened on September 7.

  8. The Rat This game isn't really what I'm expecting.

  9. Pegasus Crew This is a relatively brief Twine game where you play as the captain of a starship who is also a formerly mind-controlled soldier.

  10. Demon Game for Sophie fuzzpedals heavy metal: “Manifest nightmare.

  11. Ultraviolent Unicorn Deathmatch of Destiny 4 This was a great compact easy-playing game with fun consequences.

  12. Wild Ride to Earth This is a choicescript game with a cool space map.

  13. Necromanceers I enjoyed this game.

  14. The Flourishing This is a downloadable Godot game that includes 3d art depicted as peach or reddish wires wrapped around an invisible model.

  15. The Acquisition This is a quintessential staple of the last ten or so years of IFComp: a short, unstyled branching Twine game with no variables that has witty dialogue and a clever premise.

  16. The 9:00 AM Train This is the third tzbits game I've played, and it's more fleshed out and well-implemented than the others.

  17. The Last Voyage of the Warsaw Queen I felt this game was an improvement over the last two Charles Ball games I played, and I had a good time.

  18. Tableaux Vivants I enjoyed this game.

  19. Devils of Terminology This is a visual novel that has some cool character and sword art.

  20. SCAVS First, to get it out of the way: this game has the kind of flowery but generic, emotional but not the right emotional text that I have seen a lot more in the last year or two popping up: (these are all from different parts of the game) Jyn: And then,

  21. Doppelgangers Man, this was kind of a bummer.

  22. Ironically, while playing this mystery game about putting clues together, I had two moments of clarity where I thought 'ha, this reminds me of ____' and then put two and two together.

  23. Napanee 1961 lets you play a reporter in a small town in Ohio in 1961.

  24. Tales of Nivea: GRIP I had a long emotional journey playing this game.

  25. This is a really fun bitsy game twisted Oz setting.

  26. Ḫattušumna Laḫḫa This is a translation game, like a real-life version of Heaven's Vault or like The Gostak with a dictionary.

  27. This game is a remarkable achievement, full of cleverly devious (or deviously clever?)

  28. Mad Warrior I played this one around 9 or 10 times.

  29. I always look forward to Arthur DiBianca's games, which tend to be tightly organized around a single concept and to be minimalistic in verb usage and text.

  30. Epistemophilia This game feels like something made by someone who has inherent skill but little contact with the worlds of interactive fiction with which I'm most familiar.

  31. Ryan Veeder's Agatha Christie's the Murder on the Orient Express This is Schroedinger's game to me, an uncollapsed wavefunction of a game that is simultaneously vexatious and amusing.

  32. Reported by Canalboy: This is to remedy a bug which can be experienced via manipulation of the torches in the game.

  33. Now we're talking relatable.

  34. I looked forward to playing this game, as I know Phil Riley tends to make polished, well-written games.

  35. Ruined Temple This game is exactly what I'd expect from an Alex Crossley game based on the last two.

  36. Previous entries by the same author have been commentaries or meta-games; this is the same.

  37. This is the last game on the IFComp review spreadsheet without a review.

  38. 9 Days in a Van with your 3 Best Friends Like at least 2 other people on the forums, I decided to play this game next because it was the longer of the last 2 unreviewed games.

  39. major spoiler: [spoilers] Who doesn't want to visit Scotland?

  40. Quackpond is an early-2000s website forum/community simulator that's about playing with cute ducks.

  41. I really enjoyed this entry.

  42. I'll admit, I really wasn't sure what to expect with this one from the description, but I actually really enjoyed it.

  43. I didn't have high hopes for this one but the writing and presentation really drew me in.

  44. The Two Seasons: Encounter With A Vampire This game is a very well polished parser game.

  45. This game by improvmonster is a good game but suffers a bit by competition.

  46. Quackpond is a one-trick pony of a game but it is a handsome pony with a good trick.

  47. Even if it's a science fiction story, this text based game gives the player the opportunity discharge their rage and make justice after so much oppression from a corporate capitalistic world that only thinks about exploiting the worker.

  48. As I write this, The Shack is the top-rated Quest game on textadventures.co.uk.

  49. I was playing on not playing this game due to its strong language warning, but I decided to try it, and I found that the language was intense and moving but not offensive.

  50. Putting this up top in case the author sees it-- the link in passage Dogs13 is bugged, something with the bold text, and I had to DL and edit to progress!