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Articole: 20
  1. The hierarchy of competence

    Some people are just easy to work with.

  2. I once wrote, in a list of sixteen things about design, that the craft requires a tremendous amount of mental fortitude.

  3. Making big things happen

    My time at Atlassian came to a close recently, and I want to commemorate it with a personal account of one chapter I loved.

  4. Solari split-flap

    Jake Weidman pinged on WhatsApp with this tweet.

  5. AI has compressed the cost of building to the point where a five-person team can attack a market you’ve owned for a decade.

  6. Contents TL;DR LLMs don't think in design systems Making your design system LLM-readable The setup We tried this with Atlassian's design system Why this matters for large prototypes FAQs TL;DR Your design system already exists as code: component libraries,

  7. 16 pieces of design wisdom

    Designers have a lot of thoughts.

  8. I’ve been tinkering with Claude Code for a few months.

  9. The invisible work

    I am generally curious about the concept of legibility of work.

  10. New Claude skill: Stop Slop

    AI writing has tells.

  11. Systems, stables and stars

    You know how large organizations with very mature systems and talent distribution still end up pulling in the same top 5 or 10 people to work on their most pressing problems?

  12. Exposure

    Designers spend too much time with other designers.

  13. Age

    Today is my birthday.

  14. Introducing Vibe Slack

    If you’re building enterprise experiences, Slack is the most important third-party surface you’ll integrate with.

  15. Vibe prototyping & Cursor

    In over a decade of designing products, I have learned two important things about ideas: Ideas have no value when they’re locked inside your head.

  16. Fast is a moat

    In our field, speed is often mistaken for haste.

  17. Today’s interfaces are deterministic.

  18. Leading design with craft

    Most design leaders right now are treating AI the way they treated mobile in 2008: delegating it, outsourcing judgment, waiting for patterns to settle.

  19. The age of the super IC

    Most senior designers follow the same playbook that worked for the last two decades: prove you can design, then prove you can manage designers, then climb the ladder.

  20. Energy of the tastemakers

    In most companies, the quality of work comes down to a few people.